3D

Ravensburger’s Benn Bramwell and Leah Smith on what they look for in every product

Leading up to the Mojo Nation pitch, we caught up with Ravensburger’s Benn Bramwell, Senior International Product Manager for Children’s Games, and Leah Smith, Junior Product Designer.

Pixxel Works’ Chris Wade on helping inventors turn ideas into viable products

We caught up with Chris to learn more about how toys compared to the other industries he works in, and what helps to fuel his creativity.

The Toy Coach’s Azhelle Wade on helping budding inventors make it in the toy industry

We caught up with Azhelle to learn more about her history in the world of design, and what’s to come at The Toy Coach.

Interplay UK’s Warren Jacobs and Tammy Southgate on great toys, great values and great teams

Since Interplay UK is driven by teamwork, it’s only appropriate that we caught up with Product Development Manager Warren Jacobs AND Lead Product Designer Tammy Southgate.

Distributor Rory Kelly on how a long retail career and two key ingredients shape his view of the toys and games he distributes

With 20 years in retail, and nearly five in the toy-and-game industry, Red Knight Toy Group’s Rory Kelly’s experience includes time at Coiledspring Games as an executive, and as a champion of Wrebbit’s 3D Puzzles.

Playper’s Webb Knudsen on merging AR, paper crafting and 70s Kung Fu culture in Kung Fu Boogie

As the campaign for the project continues to drive towards it’s $150k goal, we caught up with Playper CEO and co-founder Webb Kundsen to find out more about the team behind Kung Fu Boogie, and why AR play and paper-crafting are perfect match.

JUNKO creator Pete Rope on his eco-friendly toy that turns ‘junk’ into playthings

We caught up Rope to learn more about his journey to date with JUNKO, and what’s next for his eco-friendly toy brand.

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