Adam Borton
“Game changer” or “Time trap”: Inventors and designers discuss the perks and pitfalls of AI-generated art
Great for ideation or creativity kryptonite? Toy and game designers discuss AI-generated art.
Talking Games: Gross, animals, abstract… How to choose a theme for a kids’ game?
Big Monster Toys’ Sam Unsicker, Peggy Brown Creative’s Peggy Brown, Ulco’s Don Ullman, Creating Unique Toys’ Adam Borton, PlayLenz’s Richard Heayes and ToyZone’s Alex Prieto tell us what guides their approach to inventing great kids’ games.
How do seasons affect toys and games?
Toy and Game School’s Adam Borton looks at how different types of toys and games are more suited to different times of the year.
Talking Games: From the splat of Pie Face to the lift-off of Drone Home, what makes for a great ‘wow’ moment in games? And is it a must for the mass market?
Big Monster Toys’ Sam Unsicker, Ulco’s Don Ullman, Fuse’s Oliver Morris and Creating Unique Toys’ Adam Borton share their insights into the perfect ‘wow’ moment.
The value of a TV moment
Toy and Game School’s Adam Borton puts a spotlight on TV moments – and how they can help sizzle videos soar and adverts sell.
Ingredients for a successful idea
Toy and Game School’s Adam Borton looks at why some ideas soar while others get passed on.
Defining a creative toy and game person
Toy and Game School’s Adam Borton looks what makes a creative person, and shares some of his own tips for fuelling creativity.
Clever ways that toy and game companies save costs
Toy and Game School’s Adam Borton looks at how toy and game firms save cost while maintaining the function, quality and value of their products.
Getting started with 3D printing
Toy and Game School’s Adam Borton shines a spotlight on 3D printing, covering what printer to choose, how to set-up and why it’s perfect for prototyping toys and games.
How to get a job making toys and games
Toy and Game School’s Adam Borton shines a spotlight on how to build a career in design, looking at some of the key skills needed to succeed.