Asmodee acquires Azul publisher Plan B Games
“We are very pleased that Sophie Gravel and her teams, with whom we have developed a close partnership through the years, will be joining our group and participating in the development of our games catalogue,” said Asmodee CEO Stéphane Carville.
Asmodee embarks on Dobble licensing push with Paw Patrol, Pixar, Marvel and Minions versions
“We’re excited to be partnering with four iconic brands on an ambitious release schedule as we continue to take Dobble from strength to strength,” said Asmodee’s Anil Boodhoo.
The Sock Game finds new UK home with Asmodee
“The Asmodee team epitomises the perfect fit for the game and at a personal level, we are confident of a brilliant working relationship,” said designers Jono and Nick Green.
Asmodee UK’s Jon Bruton on what he looks for in a product, mass vs. hobby and why quality isn’t enough
Jon Bruton is an Asmodee stalwart. We caught up with the Purchasing Executive to learn what he looks for in a game… And why passion and quality aren’t everything.
Art of Asmodee: Space Cowboys’ François Doucet on delving into comics, video games and children’s books to find new artists for its board games
We caught up with Space Cowboys’ François Doucet to find out more about why the studio enjoys working with new artists.
Art of Asmodee: Pearl Games’ Sébastien Dujardin on the “complex alchemy” that goes into creating the visuals for titles like Solenia and Black Angel
Designer and manager of Pearl Games, Sébastien Dujardin, tells us about the studio’s approach to working with artists on its line of hit tabletop titles.
Art of Asmodee: Repos Production’s Tanguy Gréban on simplicity, variety and why constraints fuel creativity
We caught up with Tanguy Gréban, Development and Publishing Director at Repos, to find out more about the firm’s approach to art direction, and what to do when confronted with a game that has no obvious theme.
USAopoly to launch licensed versions of Dobble
“This collaboration between Asmodee and The Op will add even more eye-catching and unmistakable visuals to the mix,” said USAopoly’s Heather Campell.
Art of Asmodee: Zygomatic’s Maxime Jegat on the origins and iconography of the studio’s smash-hit Dobble franchise
We spoke with Zygomatic brand manager Maxime Jegat about the studio’s approach to working with artists, and what role great artwork plays in the success of its games.
Art of Asmodee: Lookout’s Klemens Franz on what drives the ‘non-intimidating’ look of games like Agricola, Bärenpark and Grand Austria Hotel
We caught up with Klemens Franz, who acts as both art director and featured artist at Lookout, to find out more about the role art plays in the success of the studio’s games.