Beasts of Balance

Sensible Object acquired by Niantic

The firm behind Beasts of Balance and When In Rome will now operate as Niantic London.

Beasts of Balance Development Diary #2: Finding the fun

Lead programmer at Sensible Object, George Buckenham, lifts the lid on how the firm went about ruthlessly stripping back the early design of Beasts of Balance to make it simple, straightforward, and most importantly, fun.

Beasts of Balance Development Diary #1: Prototyping

In the first of a new series of pieces from Sensible Object looking at the development process behind its new edition of Beasts of Balance, lead designer Tim Burrell-Saward talks us through the initial prototyping stage.

Beasts of Balance returns to Kickstarter with more beasts and new Battles mode

“We are huge fans of cooperative gaming, but our customers have expressed requests for a competitive mode of gameplay, and so Battles was brought to life,” said Sensible Object CEO Alex Fleetwood.

Sensible Object CEO Alex Fleetwood talks blending physical and digital play with Beasts of Balance

As the firm returns to Kickstarter with its first expansion pack, we caught up with Sensible Object CEO Alex Fleetwood to discuss the origins of Beasts of Balance and how both the toy industry and the tech sector have responded to the game.

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