The firm behind Beasts of Balance and When In Rome will now operate as Niantic London.
Lead programmer at Sensible Object, George Buckenham, lifts the lid on how the firm went about ruthlessly stripping back the early design of Beasts of Balance to make it simple, straightforward, and most importantly, fun.
In the first of a new series of pieces from Sensible Object looking at the development process behind its new edition of Beasts of Balance, lead designer Tim Burrell-Saward talks us through the initial prototyping stage.
“We are huge fans of cooperative gaming, but our customers have expressed requests for a competitive mode of gameplay, and so Battles was brought to life,” said Sensible Object CEO Alex Fleetwood.
As the firm returns to Kickstarter with its first expansion pack, we caught up with Sensible Object CEO Alex Fleetwood to discuss the origins of Beasts of Balance and how both the toy industry and the tech sector have responded to the game.
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