Big Potato
Big Potato joins Mojo Pitch 2023
“At last year’s event we found some great ideas, met some lovely people and overall had a very nice time — so of course we’re coming back in 2023,” said James Vaughan, Head of Game Development and Inventor Relations at Big Potato.
Big Potato and Dominic Yard scoop Inventors’ Dinner WITTY Prize for Chicken vs Hotdog
“While the game does look very silly, the actual game engine behind it is one of our best,” said Dean Tempest, CEO and Co-Founder of Big Potato Games.
Buffalo Games and Big Potato sign distribution deal
The partnership will see some of Buffalo’s portfolio come to the UK through Big Potato, while Buffalo will distribute Big Potato’s new releases in the US.
Mojo Pitch 2022 welcomes Big Potato
“It’s been a long time coming, but Big Potato are finally trundling down to Mojo Pitch to hear all the latest and greatest ideas from the inventor community,” said James Vaughan, Head of Game Development & Inventor Relations at Big Potato.
Big Potato promotes James Vaughan to Head of Games Development and Inventor Relations
“From now on, I’ll be spending my time making sure that Big Potato continues to put out distinctive, stand-out games,” said Vaughan.
Play Creators Awards 2020 winners revealed
A celebration of the toy and game industry’s design talent, among the big winners this year are Spin Master, Big Potato and Seven Towns, while Heayes Design’s Richard Heayes scooped the Design Icon accolade.
Big Potato teams with designers Rich Coombes and Dan Penn for new party game, Herd Mentality
Coombes and Penn were also the design duo behind Big Potato’s Head Hackers game.
Blockbuster’s back! Big Potato’s Tristan Hyatt-Williams on resurrecting the video rental store for its latest party game
We caught up with Big Potato’s Tristan Hyatt-Williams to find out why people are excited about the return of Blockbuster (even if only in party game form).
Rainbow Rage designer Matt Edmondson talks creativity, Big Potato and finding inspiration everywhere
We caught up with Edmondson to talk about the development process behind Rainbow Rage, how he stays creative and what to expect from his next game.