Board Game
How Pass the Pigs brought home the bacon: David Moffat on olives, beer and 74 million swine
On one of his rare U.K. stopovers, we met with David Moffat, the inventor of Pass the Pigs, a classic that has enjoyed over 37 million sales.
Rebellion launches new board game division in Rebellion Unplugged
The first game from the new offshoot will be Sniper Elite the Board Game, based on the studio’s bestselling tactical shooter series.
Games to Get’s Luke Evans on helping players get to know each other with Sussed
Luke Evans, lead product designer at Games to Get, talks us through the success of the firm’s range of Sussed card games.
Three simple (but not obvious) tips on playtesting
Gamely Games’ Hazel Reynolds shares three important things she’s learnt about playtesting (spoiler: you can’t rely on your mum!) .
Trivia with a twist: Ceri Price and Natalie Podd on the origins of their debut game, Confident?
What does it take to make a trivia game with no turn taking, no unfair questions – and no need to be a clever clogs? We caught up with Confident designers Natalie Podd and Ceri Price to find out.
Spin Master’s Nick Metzler on giving Black Panther the board game treatment in Wakanda Forever
Ahead of the game’s launch next month at Gen Con, we caught up with Metzler to learn more about the origins of Spin Master’s latest Marvel game.
WATCH: Prospero Hall on the design process behind Ravensburger’s Villainous board game
Created by Prospero Hall and Wonder Forge, and published by Ravensburger, Villainous is a card game that sees players step into the shoes of iconic Disney baddies.
USAopoly gives Die Hard the board game treatment
“We are developing a game that will deeply resonate with Die Hard enthusiasts, incorporating even the slightest details to create a rich and entertaining experience that properly pays tribute to arguably the greatest action movie of all time,” said USAopoly’s Pat Marino.
Board game design studio Forrest-Pruzan Creative becomes Funko Games
“The games category is another avenue to deliver pop culture to our ever-growing fan base,” said Funko president Andrew Perlmutter.
Resonym’s Mary Flanagan on the origins of her new engine-building game, Mechanica
We caught up with Flanagan to learn more about the origins of Mechanica, and how she got her start in the world of game design.