Phalgun Polepalli, Director at DICE Toy Labs, spells out what needs to happen for the Indian board game market to soar, and why international publishers – both tabletop and mass market – should look to license their next hit from India’s growing community of inventors
We caught up with Rachel and Heinze to learn more about the origins of Semi Co-op, and why comics is a perfect vehicle for celebrating great game design.
New platform allows publishers of all sizes to connect with a wide range of talent, spanning artists, sculptors and graphic designers, to rules editors, playtesters and game developers.
Reiner Knizia – the prolific game designer behind over 700 games, including Lost Cities, Modern Art and new Kosmos title My City – discusses how he got started in game design, shares his top tips for fuelling creativity and reveals the game he wishes he came up with!
With Spin Master’s Titanic: The Game now available, we caught up with designers Daryl Andrews and Adrian Adamescu to find out how they tackled bringing Titanic from the big screen to the tabletop.
Lee Allentuck to discuss the future of gaming with The Last Gameboard’s Shail Mehta, KID Group’s Dan Klitsner and Restoration Games’ Rob Daviau at Play Creators Conference
The ‘Tabletop 2.0’ session will see panellists discuss how they envision board game design finally crossing the physical-digital divide to create enhanced gameplay and new experiences.
“Spin Master is committed to supporting and championing the creative works of the global inventor community, which is why we’re excited to partner with Mojo Nation to bring the fun and the atmosphere of last year’s awesome stadium right to your homes!” said Spin Master’s David Winter.
Art of Asmodee: Space Cowboys’ François Doucet on delving into comics, video games and children’s books to find new artists for its board games
We caught up with Space Cowboys’ François Doucet to find out more about why the studio enjoys working with new artists.
“As a dynamic company with lots of experience in toy industry, we have to be in constant search for new concepts that could be suitable for our portfolio,” said Entertoyment’s Ogeday Samatli.
Art of Asmodee: Zygomatic’s Maxime Jegat on the origins and iconography of the studio’s smash-hit Dobble franchise
We spoke with Zygomatic brand manager Maxime Jegat about the studio’s approach to working with artists, and what role great artwork plays in the success of its games.