Board Games

Tinder for board games: Tokyn’s Evan Kline on what his meet-up app brings to the table for inventors, design directors and players

Tokyn CEO and co-founder Evan Kline talks us through how his new app is looking to ‘reconnect the world through play around the table’.

Buffalo’s John Bell on bringing BuzzFeed into board games

To find out more about the design process behind the firm’s upcoming line of BuzzFeed games, we caught up with John Bell, Director of Design and Product Development at Buffalo Games.

Underdog Games’ Hasan Hasmani talks trekking, critical feedback and getting more people into board games

With the Kickstarter campaign underway for Underdog Games’ Trekking the World, we caught with CEO Hasan Hasmani to learn more about the origins of the firm.

Asmodee acquires Repos Production

Repos is the publisher behind Time’s Up, 7 Wonders, Ca$h ‘n Guns, Concept and Just One, which won the Spiel des Jahres in 2019.

Identity Games’ J.M. Duparc on creative habits, hates and holy grails

Netherlands-based Identity Games designs, creates and produces award-winning board games before selling them in over 25 countries. Working at Identity since 2005, Chief Creative Jan Maurits Duparc now spends his time questing for and developing new ideas…

Asmodee, Mojo Nation and UK Games Expo to usher in next wave of tabletop art talent with new university initiative

The Art of the Tabletop initiative will see students tasked with creating new artwork for a range of Asmodee best sellers that will then go on display at UK Games Expo 2020.

Designer Brett J. Gilbert on why it’s great to find a publisher who likes your game, but it’s better to find one who can improve it

Fresh from seeing three of his games – Mandala, Chocolate Factory and Maya – launch at Essen 2019, we caught up with Brett J. Gilbert to learn more about the development process behind them.

Days of Wonder teams with Amazon to bring Alexa skills to Ticket to Ride

“Ticket to Ride is a fast-paced, immersive board game experience that is now being elevated by voice,” said Joe Balzarini, Director, Alexa Skills.

The Op’s Pat Marino and Sean Fletcher on giving Die Hard the board game treatment

Designers Pat Marino and Sean Fletcher reveal more about the origins of Die Hard: The Nakatomi Height Board Game, and share how they decided on which elements of the 1988 classic to incorporate in the game.

Play.institute’s Cephas Howard on LEGO, Kickstarter and why comfort zones kill innovation

We caught up with Howard to learn more about how his time at LEGO shaped his approach to design, and what the future holds with his Play.institute.

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