Mojo Nation launches Brands Untapped, a new site covering the design of licensed products and brand extensions
“The licensing industry has such a rich pool of creative design talent across lots of sectors, so we’re excited to dive in and celebrate the brilliant work being done,” said Mojo Nation’s Billy Langsworthy.
“Creativity in all its forms and outcomes is essential – and teaching young people key design and technology-based skills is more important than ever,” said Dr Helen Charman, director of learning and national programmes at the V&A.
What goes into designing a great Funko Pop! Vinyl figure? Is any brand too obscure to get the Funko treatment? And how does curiosity help fuel creativity? Ben Butcher, SVP of Creative at Funko, shares his thoughts on all this, and more, in this interview with Mojo Nation’s Billy Langsworthy.
Reiner Knizia – the prolific game designer behind over 700 games, including Lost Cities, Modern Art and new Kosmos title My City – discusses how he got started in game design, shares his top tips for fuelling creativity and reveals the game he wishes he came up with!
To find out more about the design process behind the firm’s upcoming line of BuzzFeed games, we caught up with John Bell, Director of Design and Product Development at Buffalo Games.
Spirit Halloween’s Carlos Mendoza on how a passion for illustration paved the way for a career in toy design
We caught up with Carlos to learn more about how he started out in the industry, and why a background in illustration proved invaluable when it came to toy design.
A much-loved figure in the toy and game inventor community, Sally Jacobs has launched an exciting new venture this year in the form of Bean, a brand new invention hub.
Hands On Design’s Adriana Molina and Maria Sarmiento on creativity, collaboration and keeping track of trends
As Hands On Design celebrates its 20th anniversary, we caught up with Maria and Adriana to learn more about how they got started in the world of toy design.