How do you tackle follow up? When does chasing become pestering? Would you still pitch to a company after being ‘ghosted’ by them? Inventors share their thoughts.
A love of toys? An inspirational teacher? An eye-opening exhibition? We asked figures from across the world of toy and game design what set them on the path to working in design and development.
Golden Bear debuts latest range of Trapped games, with pre-school and licensed versions in the pipeline
“We are delighted with the performance of Trapped and can’t thank our partners enough for their enthusiasm and support,” said David Snow, co-founder of The Fantastic Factory, inventors of Trapped.
This session looks at the design and invention process behind Trapped, a new series of escape room games published by Golden Bear that turns any room in your house into an escape room.
This ‘Failure is the Key to Success’ session delves into how certain toys – that seemed destined for greatness, but flopped – provided some key lessons that were instrumental to the future success of other toys and games.
Industry execs to share how their flops paved the way to greater things in ‘Failure is the Key to Success’ session at Play Creators Conference
The session will welcome Master Toy Advisors’ Leila Nosrati, Jazwares’ Jeremy Padawer, The Toy Coach’s Azhelle Wade and The Fantastic Factory’s David Snow.
The session will delve into the design process behind Golden Bear’s new Trapped series of innovative games that turn any room into an Escape Room.
At this year’s New York Toy Fair, University Games president Bob Moog sat down with The Fantastic Factory’s David Snow as part of the firm’s UG Studios video series.