Deej Johnson

Mind Candy legend Darran Garnham on staying creative and his new company, Toikido

Serial entrepreneur Darran Garnham tells us what he learned from Moshi Monsters… And what he has planned for the Among Us toy line.

Crayola’s Joseph Moll on evergreen core play patterns… And the secret of creativity

Inventor Relations guru on what he looks for in ideas, how to pitch and why he’s always talking to scientists.

Francesco Lercari, CEO of Megableu US, on old passions, new products and the one-minute pitch

Megableu US’s Francesco Lercari on creativity, pitching and why he values a great brief.

Hues and Cues inventor Scott Brady on creativity, limits and getting to market

After launching his first game at New York Toy Fair, Scott Brady talks ideas, colours – and trading on the Moon.

Otrio inventor Brady Peterson on dreaming ideas, pitching and what’s next…

Inventor Brady Peterson on Otrio, magnets… And the BIG lesson he learned early.

Bop It’s Dan Klitsner on creative techniques, his favourite inventions and more

Serial inventor Dan Klitsner discusses RITE Ideas, Opposites, Relentless Listening – and the trap of developing variations.

KID Group co-founder Dan Klitsner on Bop It’s origins, his dream job… And the importance of champions

In the first of a two-part chat, inventor Dan Klitsner talks about the career he’s yet to have, rejection – and why champions are as important as sizzles.

The inventor’s inventor, Richard Heayes, on noteworthy design… And making it look easy

Meet Richard Heayes, the most-nominated designer in the Mojo 100… And discover a way to literally see your work differently!

PlayMonster’s Adam Hocherman on developing the smash hit Drone Home

With the highly-original game Drone Home now taking off in the UK, we caught up with PlayMonster’s Adam Hocherman. Here he tells us why it was a pleasure to develop, which gauntlet he’s picked up… And why he missed some terrible sushi.

Time Run creators Nick Moran and Dean Rodgers on devising an immersive tabletop game

From The Crystal Maze Live Experience to Sherlock: The Game Is Now, Nick Moran and Dean Rodgers know how to build an escape-room experience. Here, we talk to the pair to discover the thinking behind their incredible tabletop debut, Spectre & Vox.

Stay up to date with the latest news, interviews and opinions with our weekly newsletter
Back to top arro

Sign Up

Enter your details to receive Mojo updates & news.