Deej Johnson
Inside Out of Order – Part One: The idea
In Part 1 of our series exploring how a new party game got to market, the publisher, Gibsons, interviews the inventors about the idea.
Meet the team that lets you instantly turn your pictures into pixels… Pixicade inventors Martin and Alysha Horstman
How Martin and Alysha Horstman created the draw-your-own video-game toy Pixicade.
Inventor Ceri Price reveals how Confident? became the first board game to be certified as carbon neutral
How do you make a hit board game carbon neutral? Confident? co-inventor Ceri Price walks us through the steps…
BestSelf Co.’s founder Cathryn Lavery on launching Little Hero’s Journal
Cathryn Lavery on how BestSelf Co. combines fun, learning and self improvement for kids.
Where do you draw the line? Artist and illustrator Joe Allard on art, toys and collectibles
Devil Design founder Joe Allard discusses his work in two dream careers.
Make It Real’s Vice President, Manufacturing & Innovation, Dominique Roy discusses big challenges for small companies
Dominique Roy on design, decision and the search for Make It Real products.
Brent Geppert from Educational Insights discusses play, puppets, pitching – and people
What does Senior Product Manager Brent Geppert look for in an Educational Insights product?
Marcel Pasternak of BionicToys discusses the power of words, nature – and respect
BionicToys inventor Marcel Pasternak on flexible bricks… And the power of nature’s design.
Creative consultant Deej Johnson explains why new inventors should learn to love limits
Deej Johnson, co-author of The Snakes & Ladders of Creative Thinking, on why creativity needs limits
Casdon’s Alex Reynolds on developing ideas, pitching – and exploring new avenues
Casdon’s Head of Research and Development, Alex Reynolds, discusses packaging, product and play.