Deej Johnson
Bernhard Weber reveals why – as an inventor – he puts himself under no pressure to deliver!
Award-winning inventor Bernhard Weber on creativity and his recent hit, Beethupferl.
Shannon Swindle, Inventor Relations Manager; Games – Moose Toys, on pitching, ghosting and more!
How is Moose Toys putting a “wow” in the games category? Shannon Swindle tells all!
Discover one of the greatest thinking tools ever devised: Edward de Bono’s Six Thinking Hats
Creative consultant Deej Johnson on Edward de Bono’s most powerful creative technique…
Push, pop, catch! Westley Ciaramella of Catapult Concepts on the launch of Goliath’s Pop Off
Westley Ciaramella reveals the happy accident behind Goliath’s new party game, Pop Off.
What makes Star Trek a perfect license for Funko Games? General Manager Deirdre Cross tells all…
Live Long and Prospero Hall: Deirdre Cross explores Star Trek: Cryptic – an escape-room-style game
As TinkerTini turns five, founder Trina McFarland discusses one thing that matters above all else
TinkerTini’s Trina McFarland on evolving, rebranding and doing things for the right reasons
Former Fisher-Price and Hasbro R&D man Tom Mason discusses pant-wetting hits… And winning the I.D.I.O.T.
“Let’s put it this way – it won critical acclaim.” Tom Mason on the art and science of finding ideas
Golden Bear’s Product and Innovation Director, Becs Henchey, talks sustainable toys
Keen to be green: Becs Henchey discusses her varied role at toy giant Golden Bear
Polly Pocket co-creator Chris Taylor reveals why he entered the toy industry
“How can I get the word ‘idiot’ into the award?” Chris Taylor on the fun of the industry and starting the I.D.I.O.T.s.
Brand Britain’s Steven Sterlacchini discusses toy packaging – and not using process to imitate inspiration
Front, back and beyond the box: Brand Britain’s Director – on packaging games