Deej Johnson

Hues and Cues inventor Scott Brady on creativity, limits and getting to market

After launching his first game at New York Toy Fair, Scott Brady talks ideas, colours – and trading on the Moon.

Otrio inventor Brady Peterson on dreaming ideas, pitching and what’s next…

Inventor Brady Peterson on Otrio, magnets… And the BIG lesson he learned early.

Bop It’s Dan Klitsner on creative techniques, his favourite inventions and more

Serial inventor Dan Klitsner discusses RITE Ideas, Opposites, Relentless Listening – and the trap of developing variations.

KID Group co-founder Dan Klitsner on Bop It’s origins, his dream job… And the importance of champions

In the first of a two-part chat, inventor Dan Klitsner talks about the career he’s yet to have, rejection – and why champions are as important as sizzles.

The inventor’s inventor, Richard Heayes, on noteworthy design… And making it look easy

Meet Richard Heayes, the most-nominated designer in the Mojo 100… And discover a way to literally see your work differently!

PlayMonster’s Adam Hocherman on developing the smash hit Drone Home

With the highly-original game Drone Home now taking off in the UK, we caught up with PlayMonster’s Adam Hocherman. Here he tells us why it was a pleasure to develop, which gauntlet he’s picked up… And why he missed some terrible sushi.

Time Run creators Nick Moran and Dean Rodgers on devising an immersive tabletop game

From The Crystal Maze Live Experience to Sherlock: The Game Is Now, Nick Moran and Dean Rodgers know how to build an escape-room experience. Here, we talk to the pair to discover the thinking behind their incredible tabletop debut, Spectre & Vox.

Asmodee UK’s Jon Bruton on what he looks for in a product, mass vs. hobby and why quality isn’t enough

Jon Bruton is an Asmodee stalwart. We caught up with the Purchasing Executive to learn what he looks for in a game… And why passion and quality aren’t everything.

HeroQuest inventor Stephen Baker on his creative process, designing the legendary game… And its upcoming revival

Few games are as beloved as the 1988 classic, HeroQuest. We caught up with the HeroQuest hero himself, inventor Stephen Baker. Here he tells us about his creative process, designing the game… And its 2020 revival.

Fuse London’s Commercial Director, Eleanor Black, on teamwork… And the quickest way to kill creativity

With nearly 20 years’ service at Fuse London, Eleanor Black speaks about what makes the company unique… And why she looks at things with wonder.

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