Deej Johnson
Spin Master’s Rich Mazel, Fun-Damental’s Gary Pyper and Gamley’s Hazel Reynolds join Toy Room 101 panel at Play Creators Conference 2022
All three will compete to banish their biggest pet peeves about the world of toy and game design to Room 101, in a session hosted by Mojo’s own Deej Johnson.
Bubblegum Stuff’s Matt Ludlow discusses their latest Kickstarter project, Death by Coconuts
Matt Ludlow on creating, developing and funding Bubblegum Stuff’s new game: Death by Coconuts
John Bell reveals what makes a great licensed board-game title for the mighty Buffalo Games
Product developer at Buffalo Games, John Bell, discusses how Tetris became a multiplayer, tabletop title.
The Bedlam Cube’s inventor, Bruce Bedlam, on staying creative – and why questions are key
Bruce Bedlam discusses having ideas, and the advice he’d give others.
Is no news good news?! Rich Mazel and Dougal Grimes team up to discuss inventor relations at Spin Master
After the pitch: Spin Master pundits Rich Mazel and Dougal Grimes on fast nos and slow yeses
Beyond the Pitch: Trina McFarland reveals her thoughts on the importance of Inventor Relations
TinkerTini’s Trina McFarland on why good Inventor Relations is more important than a great pitch.
Before, during, and after the pitch: Adam Hocherman, of Fat Brain Toys, on when he can be flexible
SVP of Product Development and Innovation at Fat Brain Toys, Adam Hocherman, on their after-pitch process…
Rubik’s Capture co-inventor Richard Heayes discusses developing, pitching and tweaking the idea
Prolific inventor Richard Heayes on presenting ideas at the last Rubik’s Inventor Challenge Day.
Starting up, carrying on and creating lots… Rebecca Bleau and Nicholas Cravotta on running Bluematter Games
The founders of Bluematter Games reveal how – and where – they generate ideas.
AMIGO’s Anna-Lena Heid reveals two things EVERY inventor should bring when they pitch to her…
Anna-Lena Heid discusses what AMIGO looks for in a game… And how she likes to be pitched to!