“We believe that reimagining the iconic fun and recognisable Pop! imagery into a new line of puzzles will delight fans as they piece together their favourite pop-culture stories and characters,” said Deirdre Cross, General Manager of Funko Games.
Funko Games’ Deirdre Cross, Nicole Jekich and Matt Christianson on designing games based on classic Disney attractions
The Funko Games team take us inside the development of Disney titles like Haunted Mansion: Call of the Spirits, Big Thunder Mountain Railroad and It’s a Small World.
Funko Games’ Deirdre Cross and Josh Manderville talk Jurassic World, E.T. and designing legacy games
We dive into the creative process behind E.T.: Light Years From Home and Jurassic World: The Legacy of Isla Nublar with Deirdre Cross, VP at Funko Games, and Josh Manderville, Art Director at Funko Games.
Funko Games looks to “redefine the legacy game genre” with Jurassic World: The Legacy of Isla Nublar
“This project has been in development for years, which has allowed us to experiment and innovate,” said Deirdre Cross, Vice President of Prospero Hall.
The session is chaired by Heayes Design’s Richard Heayes and welcomes Omari Akil (Game Design and Co-Founder of Colorway Game Labs), Deirdre Cross (VP at Funko Games) and Erica Bouyouris (Staff Designer at Spin Master).
Funko Games’ Josh Manderville and Deirdre Cross on bringing a kinetic energy to the tabletop in Fast & Furious: Highway Heist
To dive into the process behind bringing Fast & Furious into board games, we caught up with Deirdre Cross, VP at Funko Games, and Josh Manderville, Art Director at Funko Games.
Funko Games’ Deirdre Cross on fandom, collaboration and the firm’s new real-time co-op game, Last Defense
With lots of buzz around the firm’s recent real-time co-op game, Last Defense, we caught up with Deirdre to find out more about the power of collaboration, the best way to translate brands into play experiences and the game that set her on the path into this industry.
The video sees the team explore how they adapted the film trilogy into a game, and what went into making it an authentic, immersive experience.
How do you pitch a game idea to Hasbro? Where does Funko Games start when turning iconic movies into great tabletop experiences? What can an indie like Gamely Games do to stand out in a crowded market? All this, and more, is covered in this Game On! panel session.
Funko, Hasbro and Gamely to talk game invention with Richard Heayes at Virtual Play Creators Conference 2020
The session will be pre-recorded later this month, but we are putting your questions to the panellists, so if you have a question you’d like them to answer, please email it to firstname.lastname@example.org.