Design

Mojo Nation’s Billy Langsworthy, Open 2 Design’s Matt Burtonwood and Quirk inventor Emma May to speak at London Toy Fair’s Student Seminar

“It’s integral that, as an industry, we do all we can do to encourage a fresh wave of product design talent to choose the toy and game space as a career destination,” said Billy Langsworthy, co-founder of Mojo Nation.

Sam Unsicker on how Big Monster Toys has remained on top of its game for over 30 years

Sam Unsicker, partner at BMT, sheds light on what it takes to be a designer with the group, and how – in such a trend-driven industry – the firm has remained on top of its game for over 30 years.

Game designers to pitch concepts to DICE Toy Labs at India’s MeepleCon event

‘This will be the first event of its kind in India where a game designer can work with a company like ours to publish one of their games,” said DICE Toy Labs director Phalgun Polepalli.

Illustrator Kenny Kiernan on how a cocktail of coffee and candy can kick-start creativity

We caught up with Kenny Kiernan to learn more about how he got started in the toy and games space, and what he does to fuel his creativity.

The Marketing Store backs Design Champions category of Mojo Nation 100

“We are delighted to support the Design Champions category again this year,” said Andrew Kingham, Managing Director, Global Product for The Marketing Store.

Designer Brett J. Gilbert on why it’s great to find a publisher who likes your game, but it’s better to find one who can improve it

Fresh from seeing three of his games – Mandala, Chocolate Factory and Maya – launch at Essen 2019, we caught up with Brett J. Gilbert to learn more about the development process behind them.

Spin Master welcomes toy invention students for workshops, tours and talks

“This was an incredible opportunity for students as it allowed them to understand and learn from the inner workings of a world-renowned, leading-edge organisation in the field of toy invention,” said Lorena Escandon, academic coordinator and instructor of the toy invention course series.

Prolific inventor Maureen Hiron on having ideas – and the daftest thing a game designer can do

We caught up with Maureen at one of her game signings to learn more about her history in the industry, and find out what advice she’d give new inventors.

Students from five different countries to take part in the Miffy Design Challenge

The design challenge is inspired by the work of Miffy creator, illustrator, artist and graphic designer Dick Bruna and will task students with designing a plush toy.

SG Labs’ Michael Gramelspacher and Rory Sledge on Yellies, Bang Zoom and the best way to have ideas

SG Labs’ Michael Gramelspacher and Rory Sledge talk us through their beginnings in the toy space, as well as lifting the lid on their fruitful partnership with Bang Zoom.

Stay up to date with the latest news, interviews and opinions with our weekly newsletter
Back to top arro

Sign Up

Enter your details to receive Mojo updates & news.