The move forms part of Disney’s broader commitment to environmental stewardship.
We caught up with David to find out more about his approach to toy design, how he fuels his creativity – and what he learned from working at Hasbro, Spin Master and Mattel.
“We’re proud to be recognised among the best and brightest companies in the world,” said Patric Faßbender and Marcus Stahl, co-founders of tonies.
“This year’s biggest trends underscore the ongoing impact of the pandemic on play; the toy industry’s growing commitment to helping kids become better global citizens; and the many social, emotional, and cognitive benefits of mindful, musical, and ‘kidult’ toys,” said The Toy Association’s Adrienne Appell.
In the first of his new monthly column, Adam Borton looks at how he got his start in the industry and what his new Toy and Game School will look to bring those wanting to kick-start their own careers in play.
“Funko is always discovering new ways to surprise and delight our fans by bringing the best of pop culture directly to them,” said Brian Mariotti, Chief Executive Officer at Funko.
Joel Silverman, CEO at KidsKnowBest, details the firm’s new Growing Pains Accelerator, an initiative designed to help inventors, designers and start-ups with mentoring, collaboration and practical services worth at least £150,000.
This session – featuring Shane Hartley, Art Director at Ravensburger North America and Jake Breish, Graphic Designer at Ravensburger North America – delves into the incredible art direction behind the company’s smash-hit board game series, Villainous.
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