Disney

Delve into ‘The Art of Villainous’ with Ravensburger at Play Creators Conference

The session will see Ravensburger’s Shane Hartley and Jake Breish discuss the art direction behind the firm’s smash-hit game series.

PlayMonster welcomes Tim Kilpin as president

“I believe that finding ways to build brands that offer quality play experiences for families and kids today is more important than ever and I am excited to be part of that,” said Kilpin.

LEGO debuts Mickey and Minnie Mouse buildable characters

“To create the tips of their noses, we had to bring back the LEGO Classic Space Helmet in black, which hasn’t been seen since 1987,” said LEGO designer Ollie Gregory.

Find the gap

Inspired by Disney Plus series The Imagineering Story, Heayes Design’s Richard Heayes looks at why sometimes the most important element of a toy or game is actually the white space in-between all the eye-catching gizmos.

Ridley’s Games to launch Disney editions of Think Fast, Drawsome and Selfish

New range will also include several original Star Wars games, as well as a line of Marvel titles.

LEGO senior design manager Amy Corbett on how the firm’s new arts and crafts brand – LEGO DOTS – builds creative confidence in kids

We caught up with Amy to learn more about LEGO DOTS, a new arts and crafts brand spanning blind booster bags, wearable bracelets and room décor items like photo cubes, picture frames and pencil holders.

L.O.L. Surprise! named Toy of the Year for third year in a row at TOTYs

Other winners on the night included Mattel’s Pictionary Air, Wow! Stuff’s Harry Potter Invisibility Cloak and LEGO Stranger Things.

US toy market sees sales dip 4% in 2019 to $20.9bn

“2019 was one of the more complicated years to get a good read on toy industry health,” said Juli Lennett, vice president and industry advisor, Toys, The NPD Group.

Caleb Paullus on taking the pin-craze to the next level with Pinfinity’s line of licensed AR pins

We caught up with Caleb Paullus, lead creative at Fabric Flavours and the founder of Pinfinity, to learn more about why toy firms should be looking at bringing their brands to life in this way.

Immersion excursion

Following a trip to Disney World, Heayes Design’s Richard Heayes looks at why toy and game designers should follow the lead of theme parks in striving for immersive experiences.

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