As a new and improved version of Kingmaker heads to Kickstarter, Emily Charles – Product Development & Licensing Manager at Gibsons Games – talks us through its four-year development process.
What can you do to give your toy or board game the best chance of success in a pitch? How do inventor relations execs nail their pitches to buyers? And which ‘P’ is most important: the person, the product or the pitch itself? All this and more is discussed in this ‘Perfect Pitch’ panel session.
Product developer Emily Charles on working for Gibsons, Nora the dog and the one thing inventors must have
We caught up with Emily to learn more about what her role at Gibsons entails and what inventors need to know about pitching concepts to the firm.
“The London Underground is recognised all over the world, so it’s great to work with such a famous brand and increase our TfL collection,” said Gibsons’ Emily Charles.
In Spring 2020, Gibsons will launch the ‘ultimate’ version of Quirk! boasting new characters, new packaging, double the number of cards and brand-new Mischief cards.