Snowtap enters puzzle space with Gibsons
“We are thrilled that so many people have enjoyed Snowtap’s illustrations and even more excited that our work is now attracting high-quality licensing partners across a diverse range of categories,” said Gracie Tapner and Susy Snow, founders of Snowtap.
Gibsons’ Emily Charles on the fan-led return of Kingmaker
As a new and improved version of Kingmaker heads to Kickstarter, Emily Charles – Product Development & Licensing Manager at Gibsons Games – talks us through its four-year development process.
Inside Out of Order – Part Two: Product Development
Part two of our series on getting a game to market sees product developer Emily Charles discuss the changes Gibsons needed.
Watch: The Perfect Pitch
What can you do to give your toy or board game the best chance of success in a pitch? How do inventor relations execs nail their pitches to buyers? And which ‘P’ is most important: the person, the product or the pitch itself? All this and more is discussed in this ‘Perfect Pitch’ panel session.
TOMY, Spin Master and Gibsons to discuss ‘The Perfect Pitch’ at Play Creators Conference
The session will go out in a special daily Mojo Nation newsletter during the first week of September.
Product developer Emily Charles on working for Gibsons, Nora the dog and the one thing inventors must have
We caught up with Emily to learn more about what her role at Gibsons entails and what inventors need to know about pitching concepts to the firm.
Gibsons bolsters TfL range with new games and puzzles
“The London Underground is recognised all over the world, so it’s great to work with such a famous brand and increase our TfL collection,” said Gibsons’ Emily Charles.
Gibsons licenses Quirk from designer Emma May
In Spring 2020, Gibsons will launch the ‘ultimate’ version of Quirk! boasting new characters, new packaging, double the number of cards and brand-new Mischief cards.