Escape Room

Golden Bear debuts latest range of Trapped games, with pre-school and licensed versions in the pipeline

“We are delighted with the performance of Trapped and can’t thank our partners enough for their enthusiasm and support,” said David Snow, co-founder of The Fantastic Factory, inventors of Trapped.

Time Run creators Nick Moran and Dean Rodgers on devising an immersive tabletop game

From The Crystal Maze Live Experience to Sherlock: The Game Is Now, Nick Moran and Dean Rodgers know how to build an escape-room experience. Here, we talk to the pair to discover the thinking behind their incredible tabletop debut, Spectre & Vox.

‘Inside Trapped’ panel unpicks a new kind of escape room game at Play Creators Conference

The session will delve into the design process behind Golden Bear’s new Trapped series of innovative games that turn any room into an Escape Room.

The Fantastic Factory teams with Golden Bear for Trapped, a new line of games that turn any room in the house into an escape room

“We want to bring the escape room experience to everyone and within the comfort of their own surroundings – and this is the ideal time to introduce this world-first game concept,” said Golden Bear’s Kathy Lesser.

Identity Games’ J.M. Duparc on creative habits, hates and holy grails

Netherlands-based Identity Games designs, creates and produces award-winning board games before selling them in over 25 countries. Working at Identity since 2005, Chief Creative Jan Maurits Duparc now spends his time questing for and developing new ideas…

Board Game Club brings Bank Attack to life with immersive escape room event

“Celebrating the launch of Bank Attack in this way provided us with the perfect way of demonstrating the suspense and intense thrill the game generates,” said John Adams’ Lynette Norris.

Phil Walker-Harding on the point-and-click influences behind his new Adventure Game series

We caught up with Walker-Harding to learn more about the inspiration behind the new series, and how they differ from the play experiences of previous ‘escape room’ games.

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