Perfect Partners: Inventors discuss the art of collaboration
What makes inventor partnerships work?! We find out from two pairs of studios… Making Things & Phase Two, and Big Ideas & Tricky.
New IP – The stages to climb, conquer and celebrate
Making Things Studio’s Fi Murray takes us on a journey up the licensing mountain… But a word of warning for intrepid adventures – please read the small print!
Stuff We Loved: What are the industry’s favourite toy and game launches of 2022?
We asked figures in the industry for their favourite toy and game launches of the year. The only caveat… They couldn’t choose a product they were involved in!
Chasing, ghosting and feedback: Inventors discuss post-pitch follow up
How do you tackle follow up? When does chasing become pestering? Would you still pitch to a company after being ‘ghosted’ by them? Inventors share their thoughts.
Why design? Industry figures tell us what set them on the path to design
A love of toys? An inspirational teacher? An eye-opening exhibition? We asked figures from across the world of toy and game design what set them on the path to working in design and development.
Making Things’ Founder Fi Murray looks at the benefits of writing ‘dream reviews’ for concepts at the start of the creative process.
WATCH: The Good, The Bad and The Ugly with… Making Things’ Fi Murray
If you had to pick one ‘good’, one ‘bad’ and one ‘ugly’ from the world of toy and game invention, what would they be?
Serial inventor Fi Murray discusses getting started, keeping going and Making Things
Making Things Fi Murray on where her ideas come from – and why there’s no better industry to be in as a solo women business owner.
Watch: The Perfect Pitch
What can you do to give your toy or board game the best chance of success in a pitch? How do inventor relations execs nail their pitches to buyers? And which ‘P’ is most important: the person, the product or the pitch itself? All this and more is discussed in this ‘Perfect Pitch’ panel session.
Watch: Life as a Solo Inventor
This panel delves into the good, the bad and the ugly of life as a solo toy inventor; looking at the importance of collaboration, whether companies treat solo creators different from bigger invention studios and what some of the perks of going it alone are.