Funko Games

Funko Games’ Deirdre Cross, Nicole Jekich and Matt Christianson on designing games based on classic Disney attractions

The Funko Games team take us inside the development of Disney titles like Haunted Mansion: Call of the Spirits, Big Thunder Mountain Railroad and It’s a Small World.

Funko Games brings blind bag toys and gaming together in Disney Kingdomania

Styled like an 8-bit video game and designed with collectability in mind, Disney Kingdomania sees players attempt to patch glitches before it’s “Game Over” for the characters and their digital game world.

Funko Games’ Deirdre Cross and Josh Manderville talk Jurassic World, E.T. and designing legacy games

We dive into the creative process behind E.T.: Light Years From Home and Jurassic World: The Legacy of Isla Nublar with Deirdre Cross, VP at Funko Games, and Josh Manderville, Art Director at Funko Games.

Alfred Hitchcock’s Rear Window gets the tabletop treatment from Funko Games

The game sees one player assume the role of the Director who must communicate clues – all without uttering a word – to help players uncover the murderer.

Funko Games details 2022 Disney slate, including A Goofy Movie, Sleepy Hollow and Big Thunder Mountain titles

Funko Games is also bolstering its Something Wild range, with Something Wild: Spider-Man and Something Wild: Boba Fett.

Funko Games details E.T. The Extra-Terrestrial: Light Years From Home game

Players race around the neighbourhood using ramps and shortcuts to find parts to make a communication device to contact E.T.’s home planet

Funko Games looks to “redefine the legacy game genre” with Jurassic World: The Legacy of Isla Nublar

“This project has been in development for years, which has allowed us to experiment and innovate,” said Deirdre Cross, Vice President of Prospero Hall.

WATCH: Brands & Board Games

The session is chaired by Heayes Design’s Richard Heayes and welcomes Omari Akil (Game Design and Co-Founder of Colorway Game Labs), Deirdre Cross (VP at Funko Games) and Erica Bouyouris (Staff Designer at Spin Master).

Funko Games’ Josh Manderville and Deirdre Cross on bringing a kinetic energy to the tabletop in Fast & Furious: Highway Heist

To dive into the process behind bringing Fast & Furious into board games, we caught up with Deirdre Cross, VP at Funko Games, and Josh Manderville, Art Director at Funko Games.

Funko Games’ Deirdre Cross on fandom, collaboration and the firm’s new real-time co-op game, Last Defense

With lots of buzz around the firm’s recent real-time co-op game, Last Defense, we caught up with Deirdre to find out more about the power of collaboration, the best way to translate brands into play experiences and the game that set her on the path into this industry.

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