Funko Games
How did A Charlie Brown Christmas become a board game? Scott Shillet on what’s new at Peanuts
Scott Shillet, VP, Global Hardlines and Promotions, Peanuts Worldwide LLC, on working with Funko Games
Funko Games’ Matt Christianson on bringing terror to the tabletop with The Texas Chainsaw Massacre: Slaughterhouse
Matt Christianson – Games Category Lead for Prospero Hall/Funko Games – discusses designing a game to make pulses pound.
Funko Games to debut festive slate at New York Toy Fair
The Peanuts Charlie Brown Trim the Tree game sees players work together to hang ornaments on the bending tree, all without losing the big red bauble.
Stephan Brissaud – Senior Director EMEA at Funko Games – on the company’s storytelling-first approach to design
Stephan Brissaud reveals the two things that drew him to Funko Games.
Funko Games brings The Texas Chainsaw Massacre to the tabletop
The ferocious Sawyer family is played by one player, with all other players stepping into the shoes of unfortunate travellers doing everything they can to survive.
What makes Star Trek a perfect license for Funko Games? General Manager Deirdre Cross tells all…
Live Long and Prospero Hall: Deirdre Cross explores Star Trek: Cryptic – an escape-room-style game
Funko Games readies first-ever English edition of Wolfgang Kramer’s Big Boss
Big Boss was first published in 1994 by KOSMOS, but this new edition boasts a refreshed art-deco and early industrial design aesthetic.
Scream gets the party game treatment from Funko Games
Elsewhere, Funko is expanding its Cryptic line of puzzle games with a Star Trek edition.
Funko Games’ Deirdre Cross on Cranium: 25th Anniversary Edition – and why the brand continues to thrive
Deirdre Cross – General Manager, Head of Funko Games – discusses the firm’s Cranium slate, as well as what to expect from Disney Animated.
Deirdre Cross – General Manager, Head of Funko Games – on why Star Wars is a dream licence
Funko Games’s Deirdre Cross discusses the stylised figures and immersive play of Star Wars: Rivals