Funko

Watch: Funko’s Ben Butcher on how curiosity fuels creativity

What goes into designing a great Funko Pop! Vinyl figure? Is any brand too obscure to get the Funko treatment? And how does curiosity help fuel creativity? Ben Butcher, SVP of Creative at Funko, shares his thoughts on all this, and more, in this interview with Mojo Nation’s Billy Langsworthy.

Watch: Game On: Hasbro, Funko and Gamely talk game design

How do you pitch a game idea to Hasbro? Where does Funko Games start when turning iconic movies into great tabletop experiences? What can an indie like Gamely Games do to stand out in a crowded market? All this, and more, is covered in this Game On! panel session.

Funko’s Ben Butcher to discuss why curiosity is key to fuelling creativity at Play Creators Conference

The session will delve into how Ben Butcher – SVP of Creative at Funko – and his team tackle toy design, as well as exploring his own thoughts on fuelling creativity.

Funko, Hasbro and Gamely to talk game invention with Richard Heayes at Virtual Play Creators Conference 2020

The session will be pre-recorded later this month, but we are putting your questions to the panellists, so if you have a question you’d like them to answer, please email it to billy@mojo-nation.com.

Brand Designs: Funko’s Lucy Salisbury on why understanding what fuels a fanbase is key to creating great licensed product

Lucy Salisbury heads up Funko’s licensing team for EMEA, managing the firm’s portfolio of more than 1000 active licences and over 10,000 characters.

US Toy Fair 2020 to host inaugural Student Congress event

The day will feature networking, an industry panel session and a creativity workshop hosted by Mojo Nation’s Billy Langsworthy and Deej Johnson.

Funko movie in the works from Warner Bros

“This isn’t about selling toys or building a brand; the team at Warner Animation Group have a unique vision of what the first film should be and we are extremely excited to take this journey alongside them,” said Funko’s Brian Mariotti.

Funko sees sales soar in Q1 2019 results

“Demand for our products and pop culture in general is global and our growth was balanced with strong increases in all geographic markets,” said Funko CEO Brian Mariotti.

Funko sees Q4 sales soar 38% to $233m

“Once again, Funko had a terrific quarter and full year, significantly exceeding our own expectations,” said Funko CEO Brian Mariotti.

Board game design studio Forrest-Pruzan Creative becomes Funko Games

“The games category is another avenue to deliver pop culture to our ever-growing fan base,” said Funko president Andrew Perlmutter.

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