Game

Hasbro’s toy and game recycling initiative expands to France, Germany and Brazil

“We deeply believe in taking care of our planet for future generations, and we see this expansion as the next step in our sustainability journey,” said Hasbro’s John Frascotti.

Jaws gets board game treatment from Villainous design team Prospero Hall

One player takes on the role of the killer shark, while the other players step into the sopping wet boots of Brody, Hooper and Quint.

Vivid joins Mojo Pitch 2019

“The Mojo Pitch event is key for Vivid to continue our contact with the inventor community and also to see a new pool of inventor talent we are now yet aware of,” said Vivid’s Alex Reynolds.

Adam Hollywood sheds light on the origins of his music streaming party game, MusoDJ

We caught up with Hollywood to find out more about the origins of the game, and learn how the tabletop space compares with the industry he has spent most of his career in: the music business.

Designers behind The Mind and Monikers team up for new party game, Wavelength

Wavelength is a social guessing game where two teams compete to read each other’s minds.

Putting time on design

Heayes Design and PlayLenz founder Richard Heayes shares his thoughts on the issue of how long it should take to develop a toy or game.

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