Game

Atari founder Nolan Bushnell, and Zai Ortiz – the designer behind Iron Man’s J.A.R.V.I.S. – on their new game St. Noire and how to be creative

Teaming up with futurist and visionary Zai Ortiz, Atari founder Nolan Bushnell brings us the cutting-edge murder-mystery game, St. Noire. We caught up with the two – well, geniuses – to find out more.

Nominations now open for the Play Creators Awards 2020

Categories include Toy Designer of the Year, R&D Team of the Year and Design Icon.

WATCH: University Games’ Bob Moog talks game design with Stupid Deaths inventor David Snow

At this year’s New York Toy Fair, University Games president Bob Moog sat down with The Fantastic Factory’s David Snow as part of the firm’s UG Studios video series.

Westley Ciaramella on how invention studio Catapult Concepts thrives on a blend of skills, a fast pace and sheer chutzpah

We caught up with Westley to talk creative Kryptonites, why New York inspired him and how Catapult Concepts drives creativity with ‘what if…’ ideas.

LEGO debuts new inventor platform, the Innovation Intake Portal

New online portal allows inventors to submit ideas for new play concepts to LEGO.

From Comic-Cons to fish markets, Fab Design’s James Yuen on finding inspiration for toys and games in all aspects of life

We caught up with Yuen to find out what drives creativity at Fab Design, and how decades at Hasbro shaped his approach to design.

Deej Johnson and Billy Langsworthy on unearthing the secrets of creativity in their new book, The Snakes & Ladders of Creative Thinking

Writer and speaker Deej Johnson is a creative consultant with five books to his name. His latest, co-authored by Mojo Nation founder Billy Langsworthy, explains how to apply creative techniques to the invention of board games.

Gibsons joins Mojo Pitch 2020

“We look forward to seeing what the participants come up with and hopefully it will lead to some exciting new Gibsons products,” said Emily Charles, product development manager at Gibsons.

Pressure Games launches Wefunder campaign for its debut toy, Countdown

Founded in late 2018, Pressure Games aims to create toys that merge technology with traditional play themes.

Galactic Sneeze’s Sara Farber and Bryan Wilson on goat yoga, Kikkerland and why game design is like improv

We caught up with Galactic Sneeze to find out where the ideas for their new range of games came, and how many classes of goat yoga it took for Sara and Bryan to nail the trend’s transition into party games.

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