Game

Pressure Games launches Wefunder campaign for its debut toy, Countdown

Founded in late 2018, Pressure Games aims to create toys that merge technology with traditional play themes.

Galactic Sneeze’s Sara Farber and Bryan Wilson on goat yoga, Kikkerland and why game design is like improv

We caught up with Galactic Sneeze to find out where the ideas for their new range of games came, and how many classes of goat yoga it took for Sara and Bryan to nail the trend’s transition into party games.

SG Labs’ Michael Gramelspacher and Rory Sledge on Yellies, Bang Zoom and the best way to have ideas

SG Labs’ Michael Gramelspacher and Rory Sledge talk us through their beginnings in the toy space, as well as lifting the lid on their fruitful partnership with Bang Zoom.

Thomas Dagenais-Lespérance on how Bridge, music and simplicity aided the design of Decrypto

4, 3, 1… If you’ve never felt tense saying that sequence of numbers, there’s a good chance you’ve not yet played Decrypto. We caught up with its inventor, Thomas Dagenais-Lespérance, to find out if he’s on our wavelength.

Hasbro’s toy and game recycling initiative expands to France, Germany and Brazil

“We deeply believe in taking care of our planet for future generations, and we see this expansion as the next step in our sustainability journey,” said Hasbro’s John Frascotti.

Jaws gets board game treatment from Villainous design team Prospero Hall

One player takes on the role of the killer shark, while the other players step into the sopping wet boots of Brody, Hooper and Quint.

Vivid joins Mojo Pitch 2019

“The Mojo Pitch event is key for Vivid to continue our contact with the inventor community and also to see a new pool of inventor talent we are now yet aware of,” said Vivid’s Alex Reynolds.

Adam Hollywood sheds light on the origins of his music streaming party game, MusoDJ

We caught up with Hollywood to find out more about the origins of the game, and learn how the tabletop space compares with the industry he has spent most of his career in: the music business.

Designers behind The Mind and Monikers team up for new party game, Wavelength

Wavelength is a social guessing game where two teams compete to read each other’s minds.

Putting time on design

Heayes Design and PlayLenz founder Richard Heayes shares his thoughts on the issue of how long it should take to develop a toy or game.

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