Games

Board Game Club brings Bank Attack to life with immersive escape room event

“Celebrating the launch of Bank Attack in this way provided us with the perfect way of demonstrating the suspense and intense thrill the game generates,” said John Adams’ Lynette Norris.

Steve Moore on the launch of his new invention studio, Tantrum Innovation

We caught up with Moore to learn more about his new venture, and find out how the likes of FUSE and IDEO helped shape his approach to design and creativity.

FUSE London and Triclops star as The Apprentice takes on toys

The most recent episode of BBC One’s The Apprentice saw the candidates tasked with creating a toy, and FUSE London and Triclops Studio were on hand to help.

Style, flair and scented hair: Nir Doron and Gilad Podgor on designing Spin Master’s Candylocks dolls

We caught up with Doron and Podgor to learn more about the development process behind Candylocks, and find out what made Spin Master the perfect partner for the idea.

Asmodee is the UK’s top seller of family games this year, reveals NPD data

Firm’s successful year has been driven by the success of Dobble and the Pokémon Trading Card Game (TCG).

One person’s trash is another person’s treasure

Making Things’ Fi Murray looks at the benefits of sharing concepts with as wide a pool of potential partners as possible.

TinkerTini debuts the TinkerList; a comprehensive online database of inventor items

The TinkerList aims to be ‘a proud representation of a functional relationship between an entire industry and the independent inventing community’.

Carterbench’s Suzanne Robinson and Jim Keenan on the ‘Eureka!’ moment that led to UNO Flip

UNO Flip boasts double-sided cards that introduce a literal ‘dark side’ to UNO, with new action cards and tougher penalties.

Jazwares acquires Wicked Cool Toys

WCT will operate as a division of Jazwares and day-to-day operations will not be impacted by the acquisition.

Steve Reece looks at why professional toy and game inventors are so important for the toy industry

Despite having a bad first experience with the inventor community, Kids Brand Insight’s Steve Reece explores why inventors remain a vital part of the toy and game industry.

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