Games

Hasbro’s Tanya Thompson on what she looks for when meeting inventors

Don’t Step In It, Peeing Pup, The Slow Motion Race; Hasbro is on a roll when it comes to launching great games from the inventor community. We caught up with the firm’s director of global product acquisition for games, Tanya Thompson, to find out what makes for a great Hasbro game…

Toy Industries of Europe’s Catherine Van Reeth on how designers can get involved in the inaugural Play for Change Awards

The new awards celebrates innovation across three categories: empowerment, sustainability and future skills.

The emotional roots of “Not Invented Here Syndrome”

Having encountered “Not Invented Here Syndrome” throughout a career in inventor relations, TinkerTini’s Trina McFarland digs under the surface of this decision-making process; unpicking the complex set of emotions and behaviour behind it

Mojo Nation Academy to help usher in new wave of toy design talent with how-to guides, internship schemes and pitching initiatives

Aimed at students on product design and illustration courses, recent graduates and those new to the toy industry, the Mojo Nation Academy will be a brand new addition to the Mojo Nation website.

Prolific toy inventor Louise White on where ideas come from, her creative process and the advice she’d give her younger self

Inventing toys of every kind, Louise White is the President and Head Designer of Me First! Designs. We spoke with Louise to hear where ideas come from, and what advice she’d give clients, new designers and her younger self.

Designers behind Sagrada and Sinister Six launch new game development hub, Evergreen Studio

‘Each of our games will be built upon the foundation of these values: eco and environmentally friendly, inclusive for all gamers, and aesthetically and mechanically beautiful,’ read a statement from the team.

Asmodee UK sees sales soar 21% in 2019

Sales of Dobble – the UK’s best-selling game – grew 62%, while Bananagrams enjoyed a sales spike of 28%.

Games that sell: Specialist retailer Becky Ottery on what she can’t sell and doesn’t buy

What do retailers know about inventing games that sell? Darrell and Becky Ottery own and run the aptly named Eclectic Games in Reading. With a tireless work ethic, they strive to play every game they stock, and meet each customer’s need with insight.

“My ethos is to design toys that enrich, stimulate, educate and solve problems”: Valeria Miglioli on the launch of her new toy design consultancy, Pumpkin Projects

After 16 years as Fiesta Crafts’ product development manager, last year saw Valeria Miglioli leave the firm to launch her own toy design consultancy, Pumpkin Projects.

Bean’s Sally Jacobs on why being a big kid at heart helps to fuel ideation

A much-loved figure in the toy and game inventor community, Sally Jacobs has launched an exciting new venture this year in the form of Bean, a brand new invention hub.

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