Games
FUSE London and Triclops star as The Apprentice takes on toys
The most recent episode of BBC One’s The Apprentice saw the candidates tasked with creating a toy, and FUSE London and Triclops Studio were on hand to help.
Style, flair and scented hair: Nir Doron and Gilad Podgor on designing Spin Master’s Candylocks dolls
We caught up with Doron and Podgor to learn more about the development process behind Candylocks, and find out what made Spin Master the perfect partner for the idea.
Asmodee is the UK’s top seller of family games this year, reveals NPD data
Firm’s successful year has been driven by the success of Dobble and the Pokémon Trading Card Game (TCG).
One person’s trash is another person’s treasure
Making Things’ Fi Murray looks at the benefits of sharing concepts with as wide a pool of potential partners as possible.
TinkerTini debuts the TinkerList; a comprehensive online database of inventor items
The TinkerList aims to be ‘a proud representation of a functional relationship between an entire industry and the independent inventing community’.
Jazwares acquires Wicked Cool Toys
WCT will operate as a division of Jazwares and day-to-day operations will not be impacted by the acquisition.
Carterbench’s Suzanne Robinson and Jim Keenan on the ‘Eureka!’ moment that led to UNO Flip
UNO Flip boasts double-sided cards that introduce a literal ‘dark side’ to UNO, with new action cards and tougher penalties.
Steve Reece looks at why professional toy and game inventors are so important for the toy industry
Despite having a bad first experience with the inventor community, Kids Brand Insight’s Steve Reece explores why inventors remain a vital part of the toy and game industry.
Mattel teams with National Federation of the Blind for UNO Braille
“With the launch of UNO Braille, we’re making a real impact on a community that has been underserved by providing a game that both blind and sighted people can play together,” said Ray Adler, global head of games at Mattel.
Trivia with a twist: Ceri Price and Natalie Podd on the origins of their debut game, Confident?
What does it take to make a trivia game with no turn taking, no unfair questions – and no need to be a clever clogs? We caught up with Confident designers Natalie Podd and Ceri Price to find out.