Games
Bananagrams enjoys over 30% growth in the UK in Q1 2019
The increase in sales comes one year after Asmodee became the official UK supplier for the hit word.
LEGO marks 20 years of LEGO Star Wars with special edition sets
“Twenty years on, the Force is still with us and there’s still so much more to come,” said LEGO’s Jens Kronvold Frederiksen.
Brett J. Gilbert on the origins of his new brain teaser card game, Rubik’s Match
We caught up with Gilbert to learn more about where the idea came from for his Rubik’s card game, and whether the constraints of our Design Challenge event helped (or hindered) his creative process.
Mitchel Wu on celebrating great toy design through photography
We caught up with Wu to learn more about his creative process, and why he believes we’re living in ‘the golden age of toys’.
“There needs to be a code of conduct”: Toy and game designers on the role retail can play in curbing copycats
We asked the toy and game design community for their thoughts on the issue of copycats (products that attempt to convince the consumer it’s a cheaper version of an existing popular product) and how retailers support them.
Mookie Toys joins Mojo Pitch 2019
“We’re hoping the event is going to be a great way to meet with inventors that are relevant to us, helping us to find our next key concept or idea,” said Mookie’s Claire Olewnik.
Fat Brain Toys joins Mojo Pitch 2019
“We are really excited to make new connections while visiting with some of our established inventors in the toy community,” said Fat Brain Toys’ Erik Quam.
TJ Morrison on So Sound’s ever-growing presence in the world of toy design
We caught up So Sound’s TJ Morrison, to learn more about the studio’s evolution into toy design, and how collaboration helps to fuel the team’s creativity.
Ooba on creativity, pre-school success and working with inventors
2018 was a great year for Ooba, with a raft of new games hitting the market and recent launches performing above expectations. We caught up with the team – Max Ford, Joeri Hoste and Sally Jacobs – to find out what this year has in store and how they stay creative.
Toy revolution
Worlds Apart’s head of R&D and product design, James Austin-Smith, looks at the revolution that’s changing mainstream toy design (for the better).