Games
Brand Designs: Funko’s Lucy Salisbury on why understanding what fuels a fanbase is key to creating great licensed product
Lucy Salisbury heads up Funko’s licensing team for EMEA, managing the firm’s portfolio of more than 1000 active licences and over 10,000 characters.
Brand Designs: Riverside Brands’ Ashley Holman on what inventors need to know about working on licensed product
Brand Designs is a new series of interviews with execs from the licensing industry on a range of subjects relating to the world of toy and game design.
JMP Creative’s Jim McCafferty reveals how brainstorming, magic and a thick skin power his creativity
With a past career as an escapologist and illusionist, Jim McCafferty now makes the world a happier place by creating magical toys and games… And terrific entertainment.
UK Games Expo delayed to August
‘We consider that a postponement at this stage maximises the chances to both protect the health and well-being of all our attendees and hold a successful show in 2020,’ read a statement from the organisers.
Nextoy founder Robert Fuhrer on defying gravity, proof of concepts and being an I.D.I.O.T.
With creations spanning gaming classics like Crocodile Dentist to the KenKen puzzle brand, we caught up with Nextoy’s Robert Fuhrer to learn more about a glittering career in toys and games.
Fat Brain Toy Co. joins Mojo Pitch 2020
“Fat Brain Toy Co. found the Mojo Pitch event in London this past September to be one of the best during the entire year!,” said Fat Brain Toy Co.’s Director of Product Development, Erik Quam.
Hasbro’s Tanya Thompson on what she looks for when meeting inventors
Don’t Step In It, Peeing Pup, The Slow Motion Race; Hasbro is on a roll when it comes to launching great games from the inventor community. We caught up with the firm’s director of global product acquisition for games, Tanya Thompson, to find out what makes for a great Hasbro game…
Toy Industries of Europe’s Catherine Van Reeth on how designers can get involved in the inaugural Play for Change Awards
The new awards celebrates innovation across three categories: empowerment, sustainability and future skills.
The emotional roots of “Not Invented Here Syndrome”
Having encountered “Not Invented Here Syndrome” throughout a career in inventor relations, TinkerTini’s Trina McFarland digs under the surface of this decision-making process; unpicking the complex set of emotions and behaviour behind it
Mojo Nation Academy to help usher in new wave of toy design talent with how-to guides, internship schemes and pitching initiatives
Aimed at students on product design and illustration courses, recent graduates and those new to the toy industry, the Mojo Nation Academy will be a brand new addition to the Mojo Nation website.