Games
Game designers to pitch concepts to DICE Toy Labs at India’s MeepleCon event
‘This will be the first event of its kind in India where a game designer can work with a company like ours to publish one of their games,” said DICE Toy Labs director Phalgun Polepalli.
Illustrator Kenny Kiernan on how a cocktail of coffee and candy can kick-start creativity
We caught up with Kenny Kiernan to learn more about how he got started in the toy and games space, and what he does to fuel his creativity.
The Marketing Store backs Design Champions category of Mojo Nation 100
“We are delighted to support the Design Champions category again this year,” said Andrew Kingham, Managing Director, Global Product for The Marketing Store.
Pandemic makes leap from tabletop to book shelf with Pandemic: Patient Zero
Aconyte’s full slate also includes publishing debuts for KeyForge, Arkham Horror and Legend of the Five Rings.
How Pass the Pigs brought home the bacon: David Moffat on olives, beer and 74 million swine
On one of his rare U.K. stopovers, we met with David Moffat, the inventor of Pass the Pigs, a classic that has enjoyed over 37 million sales.
Phil Sage on the collaborative design effort that went into Hasbro’s D-O Interactive Droid
With multiple modes of play and functions spanning a self-balancing wheel, moving head and antennas, sound effects and light-up LED eyes, we caught up with Hasbro’s Phil Sage to learn more about what went into creating the D-O Interactive Droid.
Games to Get’s Luke Evans on helping players get to know each other with Sussed
Luke Evans, lead product designer at Games to Get, talks us through the success of the firm’s range of Sussed card games.
Designer Brett J. Gilbert on why it’s great to find a publisher who likes your game, but it’s better to find one who can improve it
Fresh from seeing three of his games – Mandala, Chocolate Factory and Maya – launch at Essen 2019, we caught up with Brett J. Gilbert to learn more about the development process behind them.
From a dream to a TOTY nomination: Angie Cella on her four-year journey to bring Blinger to market
With a journey that involved Kickstarter campaigns, different designs and even saw her selling her home to fund the project, we caught up with Angie to learn more about her four-year journey to bring Blinger to market.
Barry & Jason Games’ Barry McLaughlin and Jason Lautenschleger on creativity, Bill & Ted and ‘Brain Blasts’
We caught up with Barry and Jason to learn more about their collaborative design process, and how their approach to game ideation changes when working with a IP like Bill & Ted.