As a new and improved version of Kingmaker heads to Kickstarter, Emily Charles – Product Development & Licensing Manager at Gibsons Games – talks us through its four-year development process.
What can you do to give your toy or board game the best chance of success in a pitch? How do inventor relations execs nail their pitches to buyers? And which ‘P’ is most important: the person, the product or the pitch itself? All this and more is discussed in this ‘Perfect Pitch’ panel session.
Pikoko and Qwuzzle inventor Adam Porter tells us what he finds a chore, how he has ideas and why it doesn’t matter how good he thinks they are
Freelance designer Adam Porter likes to mix things up! His products include board, card and dice games of different genres. Here he discusses what he finds a chore… And what gets his mind racing with ideas!
“We feel honoured to be able to supply pastimes that make isolation a little easier and feel it’s our duty to give back to those who are at risk, vulnerable and are facing months of quarantine,” said Gibsons MD, Kate Gibson.
Product developer Emily Charles on working for Gibsons, Nora the dog and the one thing inventors must have
We caught up with Emily to learn more about what her role at Gibsons entails and what inventors need to know about pitching concepts to the firm.