Harry Potter
Hasbro brings Harry Potter to Monopoly Deal
The game sees players try and collect three different sets of magical items to win.
Harry Potter gets the Ice Cool treatment from Brain Games
The game sees players flick characters through the corridors of Hogwarts as they look to complete exams.
Eaglemoss Hero Collector’s Stella Bradley on designing high-end advent calendars for Star Trek, Doctor Who and The Beatles
We caught up with Stella Bradley, Head of New Product Development at Eaglemoss Hero Collector, to find out more about the creative process behind the new collection.
Mojo 100 Rising Star Sam Roberts on working for So Sound and playing with toys
So Sound’s Toy and Game Designer Sam Roberts talks cats, coffee and coming up with ideas.
Funko Games’ Deirdre Cross on fandom, collaboration and the firm’s new real-time co-op game, Last Defense
With lots of buzz around the firm’s recent real-time co-op game, Last Defense, we caught up with Deirdre to find out more about the power of collaboration, the best way to translate brands into play experiences and the game that set her on the path into this industry.
L.O.L. Surprise! named Toy of the Year for third year in a row at TOTYs
Other winners on the night included Mattel’s Pictionary Air, Wow! Stuff’s Harry Potter Invisibility Cloak and LEGO Stranger Things.
Toy Retailers Association unveils DreamToys 2019 list
“This year’s DreamToys top 12 selection is an exciting mixture of the year’s biggest brands and kids favourites that will delight children up and down the country this Christmas,” said Gary Grant, chair of the DreamToys selection committee.
Wizarding World Digital teams with Wonderbly on Keys and Curios interactive journal
“The Keys and Curios brings a new level of personalisation to fans of the Wizarding World,” said Tom Greene, Wizarding World Digital’s Chief Operating Officer.
Asmodee is the UK’s top seller of family games this year, reveals NPD data
Firm’s successful year has been driven by the success of Dobble and the Pokémon Trading Card Game (TCG).
Immersion excursion
Following a trip to Disney World, Heayes Design’s Richard Heayes looks at why toy and game designers should follow the lead of theme parks in striving for immersive experiences.