Ideas
Cartamundi returns for Mojo Pitch 2019
“We at Cartamundi are happy to join the Mojo Pitch again this year,” said Sean Amdisen-Cooke, international marketing executive at Cartamundi.
IDEO’s Brendan Boyle to talk ‘From Play to Innovation’ at Toy and Game Design Conference
Boyle will be talking about the importance of play-based behaviours for creating a more innovative company culture.
PlayMonster joins Mojo Pitch 2019
“PlayMonster is excited to add Mojo Pitch to our annual event circuit,” said Adam Hocherman, Vice President of New Business at PlayMonster.
Entertoyment joins Mojo Pitch 2019
“Our experience at last year’s Mojo Pitch was very satisfying, thanks to great organisation and a very good conversion rate in terms of concepts reviewed and agreed upon,” said Entertoyment director Josep Pastor.
WATCH: Prospero Hall lifts the lid on the design process behind its new bluffing game, Skulk
The video details the journey of Skulk from concept to shelf.
Mojo Pitch welcomes back TOMY
“We look forward to seeing some really unique, innovative and forward thinking ideas in September and encourage anyone with outstanding ideas that you think would fit within TOMY’s portfolio to come and see us,” said TOMY’s Alpesh Patel.
Spin Master joins Mojo Pitch 2019
“Spin Master is looking forward to participating once again in one of the most innovative events that showcases the UK’s top talent,” said Spin Master’s Director of Inventor Relations, David Winter.
Gamely’s Hazel Reynolds on game design, creativity and Dragons’ Den
We caught up with Reynolds to learn more about where she find inspiration for games, and whether her appearance on Dragons’ Den was as scary as it sounds.
Hasbro joins Mojo Pitch 2019
“It is a key event on our yearly calendar as we meet with talented students, inventors (new and old) and industry colleagues in a great and innovative environment.”
Brett J. Gilbert on the origins of his new brain teaser card game, Rubik’s Match
We caught up with Gilbert to learn more about where the idea came from for his Rubik’s card game, and whether the constraints of our Design Challenge event helped (or hindered) his creative process.