“The last two years of attending the Pitch have been a huge success for Rubik’s in terms of not only building fantastic new relationships with some of the most creative people in the toy industry, but also winning some great products,” said Rubik’s’ Hayley Woodward.
“We look forward to seeing what the participants come up with and hopefully it will lead to some exciting new Gibsons products,” said Emily Charles, product development manager at Gibsons.
“If creativity’s easy, you aren’t doing it right!”: Moose Toys’ David Emblin on the advice he’d give inventors, parents – and his younger self
With a range of toys that includes Team Gem, Foam Alive and Scruff-a-Luvs, the Moose Toys team is a phenomenal factory of fun. We spoke to the firm’s Senior Product Designer, David Emblin to hear why comfort is his creative Kryptonite.
What do inventors need to know about selling? Specialist retailer Clea Ewing on why opening boxes closes sales
Fun Learning is a shop that specialises in toys and games with an educational flavour. We spoke with co-owner Clea Ewing to learn what inventors, designers and marketers need to understand about retail…
GO’s Phil Neal tells us more about his beginnings in the industry, his approach to invention and why he’s found working with collaborators to be fruitful.
“Our third annual Play Creators Festival promises to be the biggest and best yet, with more opportunities for designers to pitch, network and enjoy deserved recognition than ever before,” said Billy Langsworthy, co-founder of Mojo Nation.
We caught up with Goodman to learn more about what caught his eye with Fugglers, and learn the one thing he looks for when considering representing a concept.
We caught up with Kenny Kiernan to learn more about how he got started in the toy and games space, and what he does to fuel his creativity.
To assemble the list, TIME solicited nominations across a variety of categories from its editors and correspondents around the world.
Designer Brett J. Gilbert on why it’s great to find a publisher who likes your game, but it’s better to find one who can improve it
Fresh from seeing three of his games – Mandala, Chocolate Factory and Maya – launch at Essen 2019, we caught up with Brett J. Gilbert to learn more about the development process behind them.