“Game changer” or “Time trap”: Inventors and designers discuss the perks and pitfalls of AI-generated art
Great for ideation or creativity kryptonite? Toy and game designers discuss AI-generated art.
Designer Kasper Lapp on creating a bluffing game for bad liars in That’s Not a Hat
Kasper Lapp gives us the stories behind three of his recent party games: That’s Not a Hat, Fun Facts and Speak Easy.
Kasper Lapp on the origins of his Spiel de Jahres-nominated Magic Maze, a game played in total silence
We caught up with the Danish designer to talk about how he turned his very complicated first prototype into something more suitable for a broad audience.