“Snap Ships Tactics is light enough for parents to play with their kids, but deep and customisable enough to entice veteran wargamers,” said lead designer Josh Derksen.
Funko Games looks to “redefine the legacy game genre” with Jurassic World: The Legacy of Isla Nublar
“This project has been in development for years, which has allowed us to experiment and innovate,” said Deirdre Cross, Vice President of Prospero Hall.
Designer Amit Ghadge on India’s thriving board game scene – and the four-year development process behind Karigar-e-Taj
Amit Ghadge – designer of Karigar-e-Taj – sheds light on the four-year development process behind his latest game.
We spoke with Dinosuit inventor Ross Padgett to find out where the idea came from – and why sustainability was a big factor in how he approached bringing the concept to life.
As Ghost Writer lands on Kickstarter, we caught up with Mary to find out more about the spiritualist inspirations behind it – and the challenges involved in bringing innovation to word games.
Off the back of a successful Kickstarter campaign for their latest game, Crash Octopus, we caught up with itten President Naotaka ‘Shima’ Shimamoto to find out more about his approach to design.
Aardman teams with Vine Lab on limited edition model celebrating 25th anniversary of Wallace & Gromit: A Close Shave
The project has launched via Kickstarter, and in a nod to the film’s original release date, there will be just 1,995 models available.
Exploding Kittens’ Elan Lee to talk creativity, lockdown and Poetry for Neanderthals at Play Creators Conference
The session will explore how Elan and the Exploding Kittens team approach game design, including looking at their work with the inventor community.