“We are passionate about tabletop gaming, and we wanted to create something that immerses you in the world of SAW – while also being a game you’ll want to regularly bring to the table,” said Luke Melia, designer of SAW: The Jigsaw Trials.
“The Faerie Realm that is created in Faeries & Magical Creatures offers an amazing, engaging setting for a strategy game,” said Bob Moog, President of University Games.
Sally Face: Strange Nightmares is played as a narrative story consisting of multiple chapters, each with their own unique mysteries, challenges and victory conditions.
“We are absolutely blown away by the support for Elden Ring: The Board Game,” said Mat Hart, Co-Founder and Creative Director at Steamforged Games.
“We’re excited to see Joel, Ellie and more of our beloved characters take on new life through stunning artwork and mechanics that immerse players in the world of The Last of Us,” said Neil Druckmann, Co-President of Naughty Dog.
“Snap Ships Tactics is light enough for parents to play with their kids, but deep and customisable enough to entice veteran wargamers,” said lead designer Josh Derksen.
Funko Games looks to “redefine the legacy game genre” with Jurassic World: The Legacy of Isla Nublar
“This project has been in development for years, which has allowed us to experiment and innovate,” said Deirdre Cross, Vice President of Prospero Hall.
Designer Amit Ghadge on India’s thriving board game scene – and the four-year development process behind Karigar-e-Taj
Amit Ghadge – designer of Karigar-e-Taj – sheds light on the four-year development process behind his latest game.
We spoke with Dinosuit inventor Ross Padgett to find out where the idea came from – and why sustainability was a big factor in how he approached bringing the concept to life.