Kickstarter

Jasco to “revive” Space Goat’s troubled Evil Dead 2 board game

“We will be bringing this game back to life, as fitting as that statement is to this property,” said Jasco Games CEO and founder, Jason Hawronsky.

Secret Hitler co-creator brings new two-player party game, Inhuman Conditions, to Kickstarter

Each game has one Investigator and one Suspect. Armed only with two stamps and a topic of conversation, the Investigator must figure out whether the Suspect is a Human or a Robot.

Book of Beasties, a card game to get kids talking about mental health, hits Kickstarter

“Our hope is that by making mental health a normal part of day-to-day chat and removing it from that list of taboo subjects, it will appease the suffering that can go hand-in-hand with all disorders.”

Escape the Dark Castle co-creator Thomas Pike on the move from games distribution to game design

With a set of expansion packs available on Kickstarter, we caught up with Pike to learn more about the game’s distinct look and what’s next for the Escape the Dark brand.

Storyball CPO Meir Biton on the development behind the screen-free smart toy that keeps kids active

We caught up with Storyball’s chief of product, Meir Biton, to find more about why tech toys and products that encourage kids to get active don’t have to be mutually exclusive.

Sago Mini debuts Pillow Playsets

The pillows unfold, transforming a child’s surroundings into a play kitchen, a dollhouse or a doctor’s office.

Jasco Games gives Street Fighter the tabletop treatment

The campaign hit its $400k target within 24 hours, and currently sits on $600k with three weeks still left to go.

Fireball Island rolls past $1m mark on Kickstarter

The game hit its goal of $250,000 in just one hour.

Tabletop Network’s game design retreat passes Kickstarter goal

Taking place in Utah this June, the two days will focus on learning, collaboration, and inspiration.

Off the Rails creator Andrew Platt on Kickstarter, Minecraft and Escape Room games

We caught up with Platt to find out more about the year-long development process behind Off the Rails, and why Kickstarter was a “no-brainer” route to market for the game.

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