The initial range comes in Ghost, Octopus and Shark forms.
We caught up with Louie to find out where the Animoodles concept originated from, why Kickstarter is a perfect launch-pad and what her work with the Designers Guild (a family of Facebook communities encompassing over 15,000 members) entails.
Ahead of the firm’s newest launch, we asked Dragusin about his development process, what he loves most about Kickstarter and, of course, what car he drives.
Overworld Games has claimed its recent Total Recall board game failed to reach its Kickstarter goal as fans didn’t like the fact the artwork didn’t match the actors in the movie. Start Licensing’s Ian Downes takes a look at how likeness rights are a vital part of ensuring the success of licensed toys and games.
We spoke with Clare to discuss his development process and what it felt like to see an audience of 300 people in stitches listening to Shut Up and Sit Down play his game at the UK Games Expo.
With a deal now in place for The Sock Game, we caught up with Jono and Nick Green to find out what’s next for the duo and why the firm returned to Kickstarter for their new game, Who Farted?
“Our experience with The Sock Game has inspired us to create new games that can be played by all ages when family and friends get together.”
We caught up with Yacob to discuss Kickstarter, the STEM sector and his grand aim to have one billion children in the world receive exposure to computational thinking in early years by 2020.
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