Kickstarter

Kickstarter’s Luke Crane on the platform’s evolving relationship with games

Head of Games at Kickstarter, Luke Crane has overseen a boom in tabletop projects on the crowdfunding platform. Here, we find out why the category is soaring.

The journey so far…

With its Toy Fair debut just two weeks away, MURO founder Jeremy Bond looks back at the origins of the line of personal busy boards, and what’s next for the firm.

Codey Rocky looks to help kids take their first steps into coding

Created by Chinese tech firm Makeblock, Codey Rocky combines easy-to-use robotics hardware with graphical programming.

Rocking Monsters rides past Kickstarter goal

The initial range comes in Ghost, Octopus and Shark forms.

Marissa Louie on the story-led design process behind her new plush line, Animoodles

We caught up with Louie to find out where the Animoodles concept originated from, why Kickstarter is a perfect launch-pad and what her work with the Designers Guild (a family of Facebook communities encompassing over 15,000 members) entails.

WIT president takes to Kickstarter with new party game, Mad Moves

“The idea that I could develop a game that gets people out of their chairs, moving and laughing is incredibly exciting.”

Candylab Toys’ Vlad Dragusin on the inspiration behind his line of old-school wooden toy cars

Ahead of the firm’s newest launch, we asked Dragusin about his development process, what he loves most about Kickstarter and, of course, what car he drives.

Resident Evil 2: The Board Game passes £300k mark on Kickstarter

Having reached its goal of £150,000 within an hour of being live on the crowdfunding site, the game is now nearing the £350k mark.

The real deal: How likeness rights can make or break a toy line

Overworld Games has claimed its recent Total Recall board game failed to reach its Kickstarter goal as fans didn’t like the fact the artwork didn’t match the actors in the movie. Start Licensing’s Ian Downes takes a look at how likeness rights are a vital part of ensuring the success of licensed toys and games.

The Champion of the Wild creator Tom Clare on how an innocent chat about penguins kickstarted his journey into game design

We spoke with Clare to discuss his development process and what it felt like to see an audience of 300 people in stitches listening to Shut Up and Sit Down play his game at the UK Games Expo.

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