Kickstarter
Candylab Toys’ Vlad Dragusin on the inspiration behind his line of old-school wooden toy cars
Ahead of the firm’s newest launch, we asked Dragusin about his development process, what he loves most about Kickstarter and, of course, what car he drives.
Resident Evil 2: The Board Game passes £300k mark on Kickstarter
Having reached its goal of £150,000 within an hour of being live on the crowdfunding site, the game is now nearing the £350k mark.
The real deal: How likeness rights can make or break a toy line
Overworld Games has claimed its recent Total Recall board game failed to reach its Kickstarter goal as fans didn’t like the fact the artwork didn’t match the actors in the movie. Start Licensing’s Ian Downes takes a look at how likeness rights are a vital part of ensuring the success of licensed toys and games.
The Champion of the Wild creator Tom Clare on how an innocent chat about penguins kickstarted his journey into game design
We spoke with Clare to discuss his development process and what it felt like to see an audience of 300 people in stitches listening to Shut Up and Sit Down play his game at the UK Games Expo.
Jono and Nick Green talk Kickstarter, creativity and the future of The Sock Game
With a deal now in place for The Sock Game, we caught up with Jono and Nick Green to find out what’s next for the duo and why the firm returned to Kickstarter for their new game, Who Farted?
The Sock Game designers take to Kickstarter with new game, Who Farted?
“Our experience with The Sock Game has inspired us to create new games that can be played by all ages when family and friends get together.”
Primo Toys’ Filippo Yacob on the origins of Cubetto, the most funded educational invention in Kickstarter history
We caught up with Yacob to discuss Kickstarter, the STEM sector and his grand aim to have one billion children in the world receive exposure to computational thinking in early years by 2020.
The challenges in creating a licensed game
Brian Henk, president of Overworld Games and designer of Total Recall: The Official Tabletop Game, takes a look at the pros and pitfalls of creating a game based on an existing IP.
Beasts of Balance returns to Kickstarter with more beasts and new Battles mode
“We are huge fans of cooperative gaming, but our customers have expressed requests for a competitive mode of gameplay, and so Battles was brought to life,” said Sensible Object CEO Alex Fleetwood.
Sensible Object CEO Alex Fleetwood talks blending physical and digital play with Beasts of Balance
As the firm returns to Kickstarter with its first expansion pack, we caught up with Sensible Object CEO Alex Fleetwood to discuss the origins of Beasts of Balance and how both the toy industry and the tech sector have responded to the game.