Melissa & Doug looks to engage the inventor community around pretend play, arts & crafts and developmental toys
“We’re looking for new and innovative play experiences that fit within the key segments of the Melissa & Doug portfolio,” said Lee Allentuck, Melissa & Doug’s Inventor Outreach Consultant.
This session focuses on how The Last Gameboard is looking to bring innovation to the tabletop space and features Gameboard co-founder and CEO Shail Mehta, COO and co-founder Tim Schukar, with Raising Nerd’s Lee Allentuck chairing.
We dive into Melissa & Doug’s approach to design, how the company works with inventors and what goes into its brand collaborations with IP like Paw Patrol.
The Last Gameboard’s Shail Mehta and Lee Allentuck on innovation, immersion and evolution in the tabletop space
Gameboard CEO and Co-Founder Shail Mehta and the firm’s Head of Content, Lee Allentuck, tell us how designers and publishers alike can engage with the innovative new platform.
This panel, featuring well-known game designers Dan Klitsner of KID Group and Rob Daviau of Restoration Games, and Shail Mehta, CEO and Founder of The Last Gameboard, will discuss how they envision game design finally crossing the physical-digital divide to create enhanced gameplay and new experiences, and help grow a worldwide community of tabletop fans.
How do IP owners and licensing agents take ‘left field’ brands into the world of toys and games? This session delves into some of the challenges involved and looks at the key to successfully giving these kinds of brands the toy treatment.
BuzzFeed, Britannica/Merriam-Webster and TSBA Group to talk about bringing ‘left-field’ brands into toys and games at Play Creators Conference
The ‘No Characters, No Vehicles, No Problem!’ session will be chaired by Start Licensing’s Ian Downes.
Lee Allentuck to discuss the future of gaming with The Last Gameboard’s Shail Mehta, KID Group’s Dan Klitsner and Restoration Games’ Rob Daviau at Play Creators Conference
The ‘Tabletop 2.0’ session will see panellists discuss how they envision board game design finally crossing the physical-digital divide to create enhanced gameplay and new experiences.