Lee Allentuck

Conquering self-doubt

The Plan A Group’s Lee Allentuck puts Imposter Syndrome under the microscope.

Industry stalwart Lee Allentuck launches The Plan A Group consultancy

“Our mission is to continue paving new paths for the industry by fostering partnerships, nurturing creativity and developing products that resonate with today’s dynamic market,” said Allentuck.

Innovating in a downturn…

The Plan A Group’s Lee Allentuck examines the power of investing in innovation during tough times.

“Innovation relies on bringing fresh voices into our community”: Lee Allentuck on inventors, inspiration and the importance of connecting people

Industry stalwart Lee Allentuck discusses his inventor relations role with clients like Melissa & Doug and Blue Marble.

Melissa & Doug looks to engage the inventor community around pretend play, arts & crafts and developmental toys

“We’re looking for new and innovative play experiences that fit within the key segments of the Melissa & Doug portfolio,” said Lee Allentuck, Melissa & Doug’s Inventor Outreach Consultant.

WATCH: Inside Gameboard

This session focuses on how The Last Gameboard is looking to bring innovation to the tabletop space and features Gameboard co-founder and CEO Shail Mehta, COO and co-founder Tim Schukar, with Raising Nerd’s Lee Allentuck chairing.

WATCH: Melissa & Doug on Inventors, Licensing & the Future

We dive into Melissa & Doug’s approach to design, how the company works with inventors and what goes into its brand collaborations with IP like Paw Patrol.

The Last Gameboard’s Shail Mehta and Lee Allentuck on innovation, immersion and evolution in the tabletop space

Gameboard CEO and Co-Founder Shail Mehta and the firm’s Head of Content, Lee Allentuck, tell us how designers and publishers alike can engage with the innovative new platform.

Watch: Tabletop 2.0: The Future of Board Games

This panel, featuring well-known game designers Dan Klitsner of KID Group and Rob Daviau of Restoration Games, and Shail Mehta, CEO and Founder of The Last Gameboard, will discuss how they envision game design finally crossing the physical-digital divide to create enhanced gameplay and new experiences, and help grow a worldwide community of tabletop fans.

Watch: No Characters, No Vehicles, No Problem! Taking ‘Left-Field’ IP into Toys

How do IP owners and licensing agents take ‘left field’ brands into the world of toys and games? This session delves into some of the challenges involved and looks at the key to successfully giving these kinds of brands the toy treatment.

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