Mojo Nation 100

Nominations now open for Mojo Nation 100: 2022 Edition

If you’re working in the toy and game industry, you can nominate yourself, a colleague or anyone else that you think deserves to make 2022’s Mojo Nation 100.

Our top ten most read articles of 2020

Interviews with David Winter, Richard C Levy and Tanya Thompson all feature in the top ten.

Only a few weeks left to get your nominations in for Mojo Nation 100: 2021 Edition

You only have only Monday December 7th to get your nominations in for the 2021 Edition of the Mojo Nation 100.

Our top ten most read articles of 2019

Interviews with the creators of LEGO Stranger Things, Ritzy Rollers and Boppi, the booty-shaking llama, all make our top ten of 2019.

The Marketing Store backs Design Champions category of Mojo Nation 100

“We are delighted to support the Design Champions category again this year,” said Andrew Kingham, Managing Director, Global Product for The Marketing Store.

Read the 2019 edition of the Mojo Nation 100 online now

You can grab a physical copy of the book at London Toy Fair, Spielwarenmesse and US Toy Fair.

Dice Hospital co-designer Mike Nudd on the welcoming nature of the board game community

We caught up with Nudd to find out more about his history in the tabletop space and why it’s such a rewarding industry to be a part of.

The Marketing Store backs Design Champions category of Mojo Nation 100

“As the world’s largest toy manufacturer, we are delighted to partner with 2019’s Mojo Nation 100 to celebrate talent and acknowledge individuals in the industry,” said Andrew Kingham, Managing Director of the TMS Global Happy Meal Business.

Character Options’ Jon Elliott on the new product categories driving innovation in the toy space

We caught up with Character’s R&D operations manager to discuss his start in the world of toy design, and how he assesses the state of creativity in the industry at present.

Gizmos designer Phil Walker-Harding on the openness and approachability of the tabletop space

We caught up with Walker-Harding to find out how he got his start in game design, and how self-imposed design challenges help fuel his creativity.

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