Peggy Brown

Why design? Industry figures tell us what set them on the path to design

A love of toys? An inspirational teacher? An eye-opening exhibition? We asked figures from across the world of toy and game design what set them on the path to working in design and development.

Talking Games: Gross, animals, abstract… How to choose a theme for a kids’ game?

Big Monster Toys’ Sam Unsicker, Peggy Brown Creative’s Peggy Brown, Ulco’s Don Ullman, Creating Unique Toys’ Adam Borton, PlayLenz’s Richard Heayes and ToyZone’s Alex Prieto tell us what guides their approach to inventing great kids’ games.

Prolific inventor Peggy Brown discusses why she doesn’t see creativity as an art… Or a science

How inventor Peggy Brown defines the ballroom, dances like crazy and won’t waste moves…

Talking Games: From Netflix to MasterChef, all kinds of brands are getting the board game treatment… So what’s the key to designing great licensed games?

In this month’s Talking Games feature, Spin Master’s Dougal Grimes, Peggy Brown Creative Consulting’s Peggy Brown, Open 2 Design’s Matt Burtonwood and Galactic Sneeze’s Sara Farber discuss creating great games based on brands.

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