Phil Walker-Harding

Prolific game designer Phil Walker-Harding on 10 years of Sushi Go!

Phil Walker-Harding talks us through the 10th anniversary edition of Sushi Go! – and how the game played a big part in his decision to go full time as a designer.

Prolific designer Phil Walker-Harding discusses launching his own games company in Joey Games

Phil Walker-Harding – inventor of titles like Sushi Go, Barenpark and Snakesss – discusses creating games with Australian themes for his new company, Joey Games.

Pikoko and Qwuzzle inventor Adam Porter tells us what he finds a chore, how he has ideas and why it doesn’t matter how good he thinks they are

Freelance designer Adam Porter likes to mix things up! His products include board, card and dice games of different genres. Here he discusses what he finds a chore… And what gets his mind racing with ideas!

Phil Walker-Harding on the point-and-click influences behind his new Adventure Game series

We caught up with Walker-Harding to learn more about the inspiration behind the new series, and how they differ from the play experiences of previous ‘escape room’ games.

Gizmos designer Phil Walker-Harding on the openness and approachability of the tabletop space

We caught up with Walker-Harding to find out how he got his start in game design, and how self-imposed design challenges help fuel his creativity.

Sushi Go creator Phil Walker-Harding on accessibility, creativity and the future of his sushi series

We caught up with the designer of Sushi Go, Imhotep and Bärenpark to discuss his accessibility-focused approach to game design.

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