Phil Walker-Harding

Phil Walker-Harding on the point-and-click influences behind his new Adventure Game series

We caught up with Walker-Harding to learn more about the inspiration behind the new series, and how they differ from the play experiences of previous ‘escape room’ games.

Gizmos designer Phil Walker-Harding on the openness and approachability of the tabletop space

We caught up with Walker-Harding to find out how he got his start in game design, and how self-imposed design challenges help fuel his creativity.

Sushi Go creator Phil Walker-Harding on accessibility, creativity and the future of his sushi series

We caught up with the designer of Sushi Go, Imhotep and Bärenpark to discuss his accessibility-focused approach to game design.

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