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From a dream to a TOTY nomination: Angie Cella on her four-year journey to bring Blinger to market

With a journey that involved Kickstarter campaigns, different designs and even saw her selling her home to fund the project, we caught up with Angie to learn more about her four-year journey to bring Blinger to market.

Barry & Jason Games’ Barry McLaughlin and Jason Lautenschleger on creativity, Bill & Ted and ‘Brain Blasts’

We caught up with Barry and Jason to learn more about their collaborative design process, and how their approach to game ideation changes when working with a IP like Bill & Ted.

Days of Wonder teams with Amazon to bring Alexa skills to Ticket to Ride

“Ticket to Ride is a fast-paced, immersive board game experience that is now being elevated by voice,” said Joe Balzarini, Director, Alexa Skills.

Pressure Games launches Wefunder campaign for its debut toy, Countdown

Founded in late 2018, Pressure Games aims to create toys that merge technology with traditional play themes.

Toy Retailers Association unveils DreamToys 2019 list

“This year’s DreamToys top 12 selection is an exciting mixture of the year’s biggest brands and kids favourites that will delight children up and down the country this Christmas,” said Gary Grant, chair of the DreamToys selection committee.

Spin Master welcomes toy invention students for workshops, tours and talks

“This was an incredible opportunity for students as it allowed them to understand and learn from the inner workings of a world-renowned, leading-edge organisation in the field of toy invention,” said Lorena Escandon, academic coordinator and instructor of the toy invention course series.

2020 Toy of the Year finalists unveiled

A raft of inventor items make the list, including Wicked Cool Toys’ Blinger, Spin Master’s Candylocks dolls and Megableu’s Heist.

PlayMonster’s Adam Hocherman on his industry pet peeve, three tips on pitching and why he’s on your side

PlayMonster’s VP of New Business, Adam Hocherman, sheds light on his approach to finding great concepts, and tells us why he’ll never “pass” on an idea.

Prolific inventor Maureen Hiron on having ideas – and the daftest thing a game designer can do

We caught up with Maureen at one of her game signings to learn more about her history in the industry, and find out what advice she’d give new inventors.

Galactic Sneeze’s Sara Farber and Bryan Wilson on goat yoga, Kikkerland and why game design is like improv

We caught up with Galactic Sneeze to find out where the ideas for their new range of games came, and how many classes of goat yoga it took for Sara and Bryan to nail the trend’s transition into party games.

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