PlayMonster
PlayMonster’s Dianne Lauble on young inventors, creative fuel and why leadership matters
Dianne Lauble – PlayMonster’s Director of Inventor Relations – discusses context, coffee shops and confidence.
PlayMonster welcomes Dianne Lauble as Director of Inventor Relations
“Dianne has a true eye for innovation and design that encapsulates the entrepreneurial passion of the inventors we connect with,” said Gary Aigner, Chief Product Development Officer at PlayMonster.
Talking Games: Will Wordle’s popularity have a knock-on effect in the board game space? And what’s key to creating great word games?
We asked industry figures for their thoughts on the success of Wordle and find out if its popularity could impact the board game space.
PlayMonster bolsters arts and crafts portfolio with Spirograph Animator
“This product innovation is yet another way that PlayMonster is bringing a fresh approach to universal, classic play,” said Lisa Wuennemann, Associate Vice President of Marketing at PlayMonster.
PlayMonster joins Virtual Mojo Pitch 2021
“Each year we look to this event for fresh, globally inspired ideas from the inventor community it attracts,” said PlayMonster’s Adam Hocherman.
From Trivial Pursuit to Pictionary and PlayMonster: industry legend Richard Gill talks shop
PlayMonster’s Vice President International, Richard Gill, talks luck and loss in his remarkable career
Inventors Scott Pease and Jeff Swenty on how video games helped them design the hit toy brand Snap Ships
Snap Ships inventors Scott Pease and Jeff Swenty on building modular toys, pitching to PlayMonster… And how the brand may look in 2030.
PlayMonster’s Adam Hocherman on developing the smash hit Drone Home
With the highly-original game Drone Home now taking off in the UK, we caught up with PlayMonster’s Adam Hocherman. Here he tells us why it was a pleasure to develop, which gauntlet he’s picked up… And why he missed some terrible sushi.
PlayMonster debuts Break In, a new series of experiential games
The Break In range is debuting with three titles of different difficulty levels: Alcatraz, Area 51 and Chichén Itzá.
Watch: Toys in Troubled Times
How have toy firms adapted to lockdown? Are there any changes to daily working life that look set to stay once we’re past the pandemic? And as certain categories soar during the lockdown, has this changed their strategy when it comes to product acquisition? All this and more is covered in our ‘Toys in Troubled Times’ panel session.