Game designers Knut Happel and Christian Fiore on creating Ravensburger’s Minecraft: Heroes of the Village
Christian Fiore and Knut Happel discuss adapting the hit video game into a tabletop experience.
“Each of these villains pushed us to create new types of mechanics and objectives that will uniquely challenge each player,” said Mike Mulvihill, game producer at Ravensburger North America.
“The Lord of the Rings’ immersive story world unfolded perfectly in our adventure book board game format,” said Shanon Lyon, Game Development Manager at Ravensburger.
Ravensburger plans to launch four Disney Lorcana sets a year and the company has deemed it “a game-changer in the billion-dollar-plus trading card game market.”
“The breadth and scope of Disney characters represented in this game will be unprecedented, and it will contain more original Disney artwork than any other single product ever created,” said John Balen, Vice President of Product Design at Disney.
Thorsten Gimmler – Inventor Relations Manager at Ravensburger – on the worst thing to say in a pitch
Ravensburger’s Thorsten Gimmler discusses creativity, licensing and his former life as a games inventor.
Designer Scott Rogers and Ravensburger’s Cassidy Werner on bringing Alien to the tabletop with Fate of the Nostromo
Scott and Cassidy shed light on bringing the fear and tension of the iconic film to a board game experience.
Asked to give ten top tips to new toy-and-game inventors, Richard C. Levy and Ronald O. Weingartner went one better… Here, they offer not only their tips but also invaluable advice that shapes their thinking.
Leading up to the Mojo Nation pitch, we caught up with Ravensburger’s Benn Bramwell, Senior International Product Manager for Children’s Games, and Leah Smith, Junior Product Designer.