Chasing, ghosting and feedback: Inventors discuss post-pitch follow up
How do you tackle follow up? When does chasing become pestering? Would you still pitch to a company after being ‘ghosted’ by them? Inventors share their thoughts.
Talking Games: Should more tabletop designers look to create mass market games?
Exploring the differences between the two sectors are games designers Scott Rogers and Brett J Gilbert, as well as PlayMonster’s Adam Hocherman and Heayes Design’s Richard Heayes.
Designer Scott Rogers and Ravensburger’s Cassidy Werner on bringing Alien to the tabletop with Fate of the Nostromo
Scott and Cassidy shed light on bringing the fear and tension of the iconic film to a board game experience.