Sensible Object

Sensible Object acquired by Niantic

The firm behind Beasts of Balance and When In Rome will now operate as Niantic London.

Hasbro, WowWee and Sensible Object triumph at Kids at Play Interactive Awards

“We’re seeing an effort by the kids’ community to develop more open-ended, low-cost opportunities for play, and that’s a good thing,” said Robin Raskin, president and founder of Living in Digital Times.

When in Rome creators lift the lid on designing voice-connected games on Voice Originals podcast

The first episode of the podcast sees When in Rome’s dialogue directors digging into the process of creating all the wonderful words in the trivia game.

Sensible Object secures $3.2m funding to support new product development

New funding for the firm behind Beasts of Balance and When In Rome will support R&D, customer acquisition and new product development.

Sensible Object debuts Voice Originals, a new range of voice-augmented tabletop games

The world of each Voice Original is brought to life through voice acting, music and sound effects, with the smart speaker acting as the players’ personal guide to the experience.

Beasts of Balance Development Diary #2: Finding the fun

Lead programmer at Sensible Object, George Buckenham, lifts the lid on how the firm went about ruthlessly stripping back the early design of Beasts of Balance to make it simple, straightforward, and most importantly, fun.

Beasts of Balance Development Diary #1: Prototyping

In the first of a new series of pieces from Sensible Object looking at the development process behind its new edition of Beasts of Balance, lead designer Tim Burrell-Saward talks us through the initial prototyping stage.

Sensible Object to develop game concepts that utilise voice AI as part of Amazon Alexa Accelerator

In addition to the Accelerator’s 13-week schedule of mentorship, training and collaboration, Sensible Object will develop new game concepts that illustrate the potential of voice Artificial Intelligence to augment the play experience.

Beasts of Balance returns to Kickstarter with more beasts and new Battles mode

“We are huge fans of cooperative gaming, but our customers have expressed requests for a competitive mode of gameplay, and so Battles was brought to life,” said Sensible Object CEO Alex Fleetwood.

Sensible Object CEO Alex Fleetwood talks blending physical and digital play with Beasts of Balance

As the firm returns to Kickstarter with its first expansion pack, we caught up with Sensible Object CEO Alex Fleetwood to discuss the origins of Beasts of Balance and how both the toy industry and the tech sector have responded to the game.

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