Star Wars

Interplay UK’s Warren Jacobs and Tammy Southgate on great toys, great values and great teams

Since Interplay UK is driven by teamwork, it’s only appropriate that we caught up with Product Development Manager Warren Jacobs AND Lead Product Designer Tammy Southgate.

Mattel debuts new Star Wars x Barbie collection

New dolls are inspired by Rey, C-3PO, Chewbacca and a Stormtrooper.

US toy industry sees 7.6% growth in Q1 2020

Games and Puzzles enjoyed growth of 55%, Outdoor & Sports Toys was boosted by 22%, Building Sets sales jumped 20% and Arts & Crafts enjoyed a sales increase of 13% during Q1 2020.

Industry veteran Doug Morrison on making a noise about sound, engineering toys for Lucasfilm – and why he’ll never be a millionaire

Few people in the toy-and-game industry earn a reputation as truly “go-to” experts. So Sound founder Doug Morrison is one of them… We spoke to Doug about Star Wars, expanding services – and why he’s not a millionaire.

Ridley’s Games to launch Disney editions of Think Fast, Drawsome and Selfish

New range will also include several original Star Wars games, as well as a line of Marvel titles.

L.O.L. Surprise! named Toy of the Year for third year in a row at TOTYs

Other winners on the night included Mattel’s Pictionary Air, Wow! Stuff’s Harry Potter Invisibility Cloak and LEGO Stranger Things.

Phil Sage on the collaborative design effort that went into Hasbro’s D-O Interactive Droid

With multiple modes of play and functions spanning a self-balancing wheel, moving head and antennas, sound effects and light-up LED eyes, we caught up with Hasbro’s Phil Sage to learn more about what went into creating the D-O Interactive Droid.

WATCH: Hasbro’s Phil Sage and Melissa Hershey shed light on development behind Star Wars D-O Interactive Droid

Hasbro’s D-O Interactive Droid boasts a self-balancing wheel, multiple modes of play, moving head and antennas, and features light-up LED eyes, sound effects, and premium deco inspired by its appearance in the upcoming Star Wars: The Rise of Skywalker.

Immersion excursion

Following a trip to Disney World, Heayes Design’s Richard Heayes looks at why toy and game designers should follow the lead of theme parks in striving for immersive experiences.

Battlestar Galactica designer Corey Konieczka leaves Fantasy Flight to set up new studio, Unexpected Games

The philosophy behind Unexpected Games arose from Konieczka’s desire for a studio focused on innovation and idea incubation.

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